dolphin/Source/Core/VideoBackends/D3D
Stenzek 39559f6358 VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt D3D: Remove non-existent files from CMakeLists.txt 2017-11-19 00:29:23 -05:00
D3D.vcxproj Remove old XFB logic 2017-11-17 22:11:29 -06:00
D3D.vcxproj.filters Remove old XFB logic 2017-11-17 22:11:29 -06:00
D3DBase.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
D3DBase.h D3DBase: Support the "allow tearing" DXGI flags. 2017-09-04 23:12:52 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
D3DState.h Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
D3DTexture.cpp D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
D3DTexture.h D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
D3DUtil.cpp D3DUtil: Remove unused defines 2017-11-19 12:14:18 -05:00
D3DUtil.h D3DUtil: Make file-scope variables internally linked where applicable 2017-11-19 12:12:39 -05:00
DXTexture.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
DXTexture.h Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
FramebufferManager.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GeometryShaderCache.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
GeometryShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
main.cpp VideoConfig: Remove bSupportsInternalResolutionFrameDumps 2017-11-21 17:19:43 +10:00
NativeVertexFormat.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
PixelShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
PSTextureEncoder.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
PSTextureEncoder.h
Render.cpp D3DUtil: Make file-scope variables internally linked where applicable 2017-11-19 12:12:39 -05:00
Render.h Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
TextureCache.cpp D3D: Support logic op through integer render target view 2017-09-04 10:07:36 +10:00
TextureCache.h
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h
VertexShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
VertexShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
VideoBackend.h