..
BoundingBox.cpp
Android/OGL: fix bounding box for OpenGL-ES
2019-01-09 21:08:49 -05:00
BoundingBox.h
OGL: only create stencil buffer when needed
2017-03-15 17:41:33 -07:00
CMakeLists.txt
Remove SOIL altogether from the project.
2018-05-20 13:44:42 +02:00
FramebufferManager.cpp
GLContext: Remove global context pointer
2018-10-20 21:11:34 +10:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GPUTimer.h
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
2017-04-01 12:32:57 +10:00
main.cpp
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
NativeVertexFormat.cpp
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
OGL.vcxproj
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
OGL.vcxproj.filters
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGLPipeline.cpp
OGL: Re-implement async shader compiling
2018-03-10 15:56:34 +10:00
OGLPipeline.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGLShader.cpp
OGLShader: Fix mismatched assignment in compute shader constructor
2018-03-16 17:44:23 -04:00
OGLShader.h
OGLShader: Ensure m_id and m_compute_program_id are always initialized
2018-03-16 17:49:34 -04:00
OGLTexture.cpp
Refactoring and cleanup of GLInterface (now GLContext)
2018-10-20 21:11:34 +10:00
OGLTexture.h
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
PerfQuery.cpp
GLContext: Remove global context pointer
2018-10-20 21:11:34 +10:00
PerfQuery.h
PostProcessing.cpp
Config: Fix template deduction for implicit conversions
2018-05-12 14:30:18 +02:00
PostProcessing.h
VideoCommon: Move the blit methods to the backend class
2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
ProgramShaderCache.h
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
RasterFont.cpp
OGL: Scale OSD text on big screens.
2018-03-12 20:38:06 +01:00
RasterFont.h
Render.cpp
OGL: Invalidate tracked state when calling ResetAPIState()
2019-01-25 11:10:49 +10:00
Render.h
OGL: Invalidate tracked state when calling ResetAPIState()
2019-01-25 11:10:49 +10:00
SamplerCache.cpp
GLContext: Remove global context pointer
2018-10-20 21:11:34 +10:00
SamplerCache.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
StreamBuffer.cpp
OGL/Streambuffer: Use coherent mapping by default.
2018-05-24 00:00:02 +02:00
StreamBuffer.h
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
TextureCache.cpp
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
TextureCache.h
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
TextureConverter.cpp
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
TextureConverter.h
TextureCache: Implement deferred/batched EFB copies
2018-11-07 16:25:01 +10:00
VertexManager.cpp
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
VertexManager.h
Use main buffers for utility draws
2018-12-04 17:37:25 +10:00
VideoBackend.h
GLContext: Remove global context pointer
2018-10-20 21:11:34 +10:00