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FramebufferManager.cpp
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move glBindBuffer and glBindVertexArray out of VertexManager
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2012-12-13 15:28:52 -06:00 |
FramebufferManager.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
GLUtil.cpp
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helper for compiling glsl
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2012-12-13 15:28:44 -06:00 |
GLUtil.h
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helper for compiling glsl
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2012-12-13 15:28:44 -06:00 |
main.cpp
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Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previous commits.
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2012-06-21 14:21:16 +02:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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move glBindBuffer and glBindVertexArray out of VertexManager
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2012-12-13 15:28:52 -06:00 |
PixelShaderCache.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PixelShaderCache.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PostProcessing.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
RasterFont.cpp
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revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
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2012-12-25 12:22:02 +01:00 |
RasterFont.h
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custom shader for RasterFont, fix color support
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2012-12-13 15:28:36 -06:00 |
Render.cpp
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move glBindBuffer and glBindVertexArray out of VertexManager
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2012-12-13 15:28:52 -06:00 |
Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
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move glBindBuffer and glBindVertexArray out of VertexManager
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2012-12-13 15:28:52 -06:00 |
TextureCache.h
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Check texture params before updateing them
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2012-12-13 15:28:48 -06:00 |
TextureConverter.cpp
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move glBindBuffer and glBindVertexArray out of VertexManager
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2012-12-13 15:28:52 -06:00 |
TextureConverter.h
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
VertexManager.cpp
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reset glEnableClientState befor every draw
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2012-12-13 15:27:46 -06:00 |
VertexManager.h
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Hey, long time no commits :).
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2012-10-20 10:22:15 -03:00 |
VertexShaderCache.cpp
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VertexShaderCache.h
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |