dolphin/Source/Plugins/Plugin_VideoOGL/Src
Soren Jorvang 30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
..
Debugger
GUI fast commit : 2010-05-04 14:43:30 +00:00
OS Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
BPFunctions.cpp
cocoaGL.h Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games. 2010-02-12 12:41:53 +00:00
cocoaGL.m Don't return a value from a void function. 2010-05-26 20:44:53 +00:00
DLCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
DLCache.h
FramebufferManager.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
FramebufferManager.h Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00
Globals.h
GLUtil.cpp GL: Relax multisampling constraints on visual 2010-06-01 21:05:00 +00:00
GLUtil.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
GLWindow.h
main.cpp osx buildfix 2010-04-23 19:15:44 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
PixelShaderCache.h
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes. 2010-05-29 10:09:24 +00:00
SConscript Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
TextureConverter.cpp after a good commit lets make some experiments: 2010-05-19 03:15:36 +00:00
TextureConverter.h
TextureMngr.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
TextureMngr.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
VertexLoaderManager.cpp
VertexManager.cpp let's keep experimenting: 2010-05-22 21:58:43 +00:00
VertexManager.h
VertexShaderCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
VertexShaderCache.h
XFB.cpp
XFB.h