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![]() Really that happens because the fifo.CPReadWriteDistance is negative. Example: CPReadWriteDistance: -864 CPEnd: 10092672 fifo.CPBase: 9568416 In SMG this is because PI_FIFO_RESET is writing and after fifo.CPReadWriteDistance will be setted to 0. To Prevent that, I've Implemented AbortFrame function in the CommmandProcessor. It should fix overflown because of that. Note: There is other issue (Issue 2846) where the fifo.CPReadWriteDistance is negative too but the effect is different. I'm working to solve this. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6083 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
Debugger | ||
BPFunctions.cpp | ||
D3DBase.cpp | ||
D3DBase.h | ||
D3DShader.cpp | ||
D3DShader.h | ||
D3DTexture.cpp | ||
D3DTexture.h | ||
D3DUtil.cpp | ||
D3DUtil.h | ||
DlgSettings.cpp | ||
DlgSettings.h | ||
EmuWindow.cpp | ||
EmuWindow.h | ||
FramebufferManager.cpp | ||
FramebufferManager.h | ||
Globals.h | ||
main.cpp | ||
main.h | ||
NativeVertexFormat.cpp | ||
PixelShaderCache.cpp | ||
PixelShaderCache.h | ||
Render.cpp | ||
stdafx.cpp | ||
stdafx.h | ||
TextureCache.cpp | ||
TextureCache.h | ||
TextureConverter.cpp | ||
TextureConverter.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VertexShaderCache.cpp | ||
VertexShaderCache.h |