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Debugger
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update dsp hle and ogl plugins for the new console window.
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2009-03-20 23:45:25 +00:00 |
GUI
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
OS
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
BPStructs.cpp
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remove newlines from OGL logging (they get added by logmanager)
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2009-03-21 20:07:56 +00:00 |
BPStructs.h
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cocoaGL.h
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cocoaGL.m
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fix main config dir on osx and autodetect ogl version when it build
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2009-03-09 10:43:56 +00:00 |
Config.cpp
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fixed usexfb in gameini
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2009-03-22 21:34:06 +00:00 |
Config.h
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Trying to make gameini support some gl options
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2009-03-20 11:51:22 +00:00 |
Globals.h
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making section names case insenstive
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2009-03-20 12:23:05 +00:00 |
GLUtil.cpp
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Removed TortoiseSVN Junk
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2009-03-22 12:05:20 +00:00 |
GLUtil.h
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
GLWindow.h
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main.cpp
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Trying to make gameini support some gl options
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2009-03-20 11:51:22 +00:00 |
main.h
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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
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2009-03-05 23:11:13 +00:00 |
NativeVertexFormat.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
nGLUtil.cpp
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nGLUtil.h
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nmain.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
OnScreenDisplay.cpp
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OnScreenDisplay.h
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PixelShaderCache.cpp
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
PixelShaderCache.h
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Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
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2009-03-16 02:47:48 +00:00 |
rasterfont.cpp
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
rasterfont.h
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Render.cpp
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Wireframe will work in AA mode now.
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2009-03-22 13:25:05 +00:00 |
Render.h
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First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
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2009-03-08 19:19:51 +00:00 |
SConscript
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remove some unused files
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2009-03-18 20:24:08 +00:00 |
SDLWindow.cpp
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SDLWindow.h
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stdafx.cpp
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stdafx.h
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TextureConversionShader.cpp
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EFB to ram scales correctly non-native resolutions.
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2009-03-22 09:00:43 +00:00 |
TextureConversionShader.h
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EFB to ram scales correctly non-native resolutions.
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2009-03-22 09:00:43 +00:00 |
TextureConverter.cpp
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
TextureConverter.h
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TextureMngr.cpp
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
TextureMngr.h
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
VertexLoaderManager.cpp
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VertexManager.cpp
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
VertexManager.h
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VertexShaderCache.cpp
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
VertexShaderCache.h
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An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
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2009-03-01 00:57:39 +00:00 |
Win32Window.cpp
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Win32Window.h
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WXGLWindow.cpp
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WXGLWindow.h
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X11Window.cpp
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Fixed some log messages
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2009-03-20 15:01:49 +00:00 |
X11Window.h
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XFB.cpp
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Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
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2009-03-22 11:21:44 +00:00 |
XFB.h
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