dolphin/Source/Core/VideoBackends/Vulkan
Stenzek 3dd675e613 Renderer: Change SetBlendState to accept a BlendingState
This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
CommandBufferManager.cpp
CommandBufferManager.h
Constants.h
FramebufferManager.cpp Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
FramebufferManager.h
main.cpp Vulkan: Multithreaded creation of UID pipeline caches 2017-07-30 17:43:59 +10:00
ObjectCache.cpp Vulkan: Use optimal tiling for dummy texture 2017-08-02 21:33:10 +10:00
ObjectCache.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PostProcessing.h
RasterFont.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
RasterFont.h
Renderer.cpp Renderer: Change SetBlendState to accept a BlendingState 2017-09-03 14:14:54 +10:00
Renderer.h Renderer: Change SetBlendState to accept a BlendingState 2017-09-03 14:14:54 +10:00
ShaderCache.cpp VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
ShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
ShaderCompiler.cpp
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StagingTexture2D.cpp
StagingTexture2D.h
StateTracker.cpp Fix vulkan crash on drivers without atomic load/store support 2017-08-23 14:49:22 -07:00
StateTracker.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureConverter.cpp Remove non-integer IRs 2017-08-08 12:09:50 +02:00
TextureConverter.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
Util.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Util.h Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VertexFormat.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexFormat.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.cpp
VertexManager.h
VideoBackend.h
VKTexture.cpp Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VKTexture.h
Vulkan.vcxproj Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VulkanContext.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
VulkanContext.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-07-30 12:38:49 +10:00
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h