dolphin/Source/Plugins/Plugin_VideoDX9/Src
luisr142004 3f90bb215c make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
..
Debugger a lot of modifications here :) 2010-02-03 03:52:50 +00:00
W32Util fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
bmp_io.cpp
bmp_io.h
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
D3DBase.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.cpp Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
D3DTexture.cpp fixes for my last commit: 2010-02-03 14:13:03 +00:00
D3DTexture.h Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code. 2010-01-21 19:31:48 +00:00
D3DUtil.cpp fixed some glitches caused by SSAA when resolving the supersampled efb to Textures. 2010-02-04 22:25:09 +00:00
D3DUtil.h a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :) 2010-02-03 22:19:00 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
DlgSettings.h
EmuWindow.cpp make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246), 2010-02-08 09:57:52 +00:00
EmuWindow.h Fies Issue 1584 2010-01-29 07:44:21 +00:00
FramebufferManager.cpp ok big changes here: 2010-01-15 15:52:08 +00:00
FramebufferManager.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Globals.h
main.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
main.h
NativeVertexFormat.cpp D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks. 2010-01-11 23:47:32 +00:00
PixelShaderCache.cpp fixed some glitches caused by SSAA when resolving the supersampled efb to Textures. 2010-02-04 22:25:09 +00:00
PixelShaderCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
Render.cpp To avoid confusion added SSAA modes to the drop down this. 2010-02-05 21:55:02 +00:00
resource.h Fies Issue 1584 2010-01-29 07:44:21 +00:00
resource.rc Fies Issue 1584 2010-01-29 07:44:21 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
TextureCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.cpp a lot of modifications here :) 2010-02-03 03:52:50 +00:00
TextureConverter.h forget the new files Sorry :) 2009-11-20 20:14:34 +00:00
Utils.cpp
Utils.h
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp this was a hard fix to found: 2010-01-23 12:56:07 +00:00
VertexManager.h
VertexShaderCache.cpp fixed some glitches caused by SSAA when resolving the supersampled efb to Textures. 2010-02-04 22:25:09 +00:00
VertexShaderCache.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
XFStructs.cpp
XFStructs.h