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GLExtensions
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Enables stereo rendering with OpenGL ES 3.1 + AEP.
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2014-12-07 11:14:35 +00:00 |
GLInterface
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
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2014-11-24 21:15:52 -05:00 |
BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
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2014-11-24 21:15:52 -05:00 |
FramebufferManager.cpp
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OGL: Ensure a VAO is bound for all attributeless.
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2014-12-11 09:42:49 -08:00 |
FramebufferManager.h
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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2014-12-05 00:36:10 +01:00 |
GLInterfaceBase.h
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GLUtil.cpp
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OGL: Attempt a larger buffer to workaround 7946.
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2014-12-16 22:20:45 -08:00 |
GLUtil.h
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OGL: Move attributeless VAO creation to Init.
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2014-12-11 01:00:37 -08:00 |
main.cpp
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OGL: Don't generate a geometry shader if the backend doesn't support it.
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2014-12-18 00:36:49 +01:00 |
main.h
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NativeVertexFormat.cpp
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OGL.vcxproj
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OGL.vcxproj.filters
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PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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OGL: Use a fixed VAO for attributeless rendering.
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2014-12-06 19:27:49 -08:00 |
PostProcessing.h
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ProgramShaderCache.cpp
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VideoCommon: Make IsPassthrough() a function of the ShaderUid.
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2014-12-19 14:10:53 +01:00 |
ProgramShaderCache.h
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GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
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2014-12-14 21:23:20 +01:00 |
RasterFont.cpp
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OGL: draw shadows within rasterfont itself
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2014-12-20 13:31:41 +01:00 |
RasterFont.h
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OGL: draw shadows within rasterfont itself
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2014-12-20 13:31:41 +01:00 |
Render.cpp
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VideoCommon: merge debug test generators
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2014-12-20 13:06:29 +01:00 |
Render.h
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VideoCommon: merge debug test generators
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2014-12-20 13:06:29 +01:00 |
SamplerCache.cpp
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SamplerCache.h
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StreamBuffer.cpp
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StreamBuffer.h
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TextureCache.cpp
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OGL: Bind the attributeless VAO before EFB copies.
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2014-12-10 23:19:18 -08:00 |
TextureCache.h
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TextureConverter.cpp
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OGL: Ensure a VAO is bound for all attributeless.
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2014-12-11 09:42:49 -08:00 |
TextureConverter.h
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VertexManager.cpp
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VertexManager: Disable culling for lines and points.
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2014-12-18 00:36:47 +01:00 |
VertexManager.h
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VideoBackend.h
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