dolphin/Source/Core/VideoBackends/OGL
2018-04-12 21:28:39 +02:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt OGL/CMakeLists: Migrate off add_dolphin_library 2018-04-02 08:22:39 -04:00
FramebufferManager.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GPUTimer.h
main.cpp GLUtil: Encapsulate functions in a namespace 2018-03-10 16:11:19 +10:00
NativeVertexFormat.cpp
OGL.vcxproj VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGL.vcxproj.filters VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLPipeline.cpp OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
OGLPipeline.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLShader.cpp OGLShader: Fix mismatched assignment in compute shader constructor 2018-03-16 17:44:23 -04:00
OGLShader.h OGLShader: Ensure m_id and m_compute_program_id are always initialized 2018-03-16 17:49:34 -04:00
OGLTexture.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
OGLTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
PostProcessing.h
ProgramShaderCache.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
ProgramShaderCache.h OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
RasterFont.cpp OGL: Scale OSD text on big screens. 2018-03-12 20:38:06 +01:00
RasterFont.h
Render.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
Render.h OGL: Add some basic state tracking 2018-03-10 15:56:37 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
StreamBuffer.h
TextureCache.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureConverter.cpp AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
TextureConverter.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
VertexManager.cpp OGL: Ensure VAO is active before unmapping buffers 2018-03-15 00:32:39 +10:00
VertexManager.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VideoBackend.h VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00