dolphin/Source/Core/VideoBackends/OGL
2021-11-17 21:28:39 -08:00
..
CMakeLists.txt
GPUTimer.h
OGLBoundingBox.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLMain.cpp VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
OGLNativeVertexFormat.cpp
OGLPerfQuery.cpp
OGLPerfQuery.h
OGLPipeline.cpp
OGLPipeline.h
OGLRender.cpp VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
OGLRender.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLShader.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp
OGLStreamBuffer.h
OGLTexture.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLVertexManager.cpp
OGLVertexManager.h
ProgramShaderCache.cpp VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
ProgramShaderCache.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
SamplerCache.cpp VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
SamplerCache.h
VideoBackend.h