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BannerLoader.cpp
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BannerLoader.h
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add the function to read the game name and description from the banner as unicode
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2011-12-18 21:56:13 -08:00 |
BannerLoaderGC.cpp
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BannerLoaderGC.h
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BannerLoaderWii.cpp
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Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
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2012-01-17 23:59:48 -08:00 |
BannerLoaderWii.h
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Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012.
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2012-01-17 23:59:48 -08:00 |
Blob.cpp
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Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859.
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2012-05-04 00:09:01 +10:00 |
Blob.h
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CISOBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
CISOBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
CompressedBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
CompressedBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
DiscScrubber.cpp
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Use do { ... } while (0) for the *_LOG macros
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2012-08-20 13:12:49 +02:00 |
DiscScrubber.h
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DriveBlob.cpp
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Hack up hack number 7328, just to get things to compile.
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2011-03-11 12:56:26 +00:00 |
DriveBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileHandlerARC.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileHandlerARC.h
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FileMonitor.cpp
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Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
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2011-04-01 07:43:02 +00:00 |
FileMonitor.h
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Filesystem.cpp
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Filesystem.h
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FileSystemGCWii.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
FileSystemGCWii.h
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NANDContentLoader.cpp
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Fixes issue 5330.
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2012-03-30 20:10:48 -07:00 |
NANDContentLoader.h
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split adding the ticket to its own function (installing a wad)
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2012-02-01 00:03:16 -08:00 |
stdafx.cpp
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stdafx.h
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Volume.h
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Add Wii DVD integrity checking to Dolphin
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2012-05-04 16:27:42 +02:00 |
VolumeCommon.cpp
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VolumeCreator.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
VolumeCreator.h
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VolumeDirectory.cpp
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Fix DVD root path for Wii games. Now Wii games can be booted using extracted files instead of a disc image.
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2012-05-11 22:19:57 +02:00 |
VolumeDirectory.h
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force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...)
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2012-04-23 00:50:44 -07:00 |
VolumeGC.cpp
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Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place.
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2012-03-22 23:04:45 -07:00 |
VolumeGC.h
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VolumeWad.cpp
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add the function to read all unicode gamenames from a wad file
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2011-12-18 21:42:20 -08:00 |
VolumeWad.h
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add the function to read all unicode gamenames from a wad file
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2011-12-18 21:42:20 -08:00 |
VolumeWiiCrypted.cpp
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Add Wii DVD integrity checking to Dolphin
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2012-05-04 16:27:42 +02:00 |
VolumeWiiCrypted.h
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Add Wii DVD integrity checking to Dolphin
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2012-05-04 16:27:42 +02:00 |
WbfsBlob.cpp
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Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859.
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2012-05-04 00:09:01 +10:00 |
WbfsBlob.h
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Fix a wrong data type in the WBFS Blob reader causing issues on x86 systems
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2012-08-05 19:35:49 +02:00 |
WiiWad.cpp
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Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
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2011-07-18 01:47:55 +00:00 |
WiiWad.h
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