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![]() That happens because FIFO_RW_DISTANCE_HI must be written first, for checking fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right way. I didn't test Metroid 2 desync reported in Issue 4336 but I think is the same. About the flickering in MP2, I don't know for my is not related or yes, but you can test anyway. Fixed Issue 3902 Well now the FIFO is 99.99% finished :) |
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Core | ||
DSPSpy | ||
DSPTool | ||
Plugins | ||
TestSuite | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
Dolphin_2010.sln |