dolphin/Source/Core/Common/GL/GLExtensions
Michael Maltese 418a7723c8 GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
Regression introduced in e99cd57 / 4935: VideoBackends: Set the maximum
range when the depth range is oversized[1]. The NV_depth_buffer_float
extension is not part of OpenGL 3.0, and requiring it causes a hard
crash when it's not supported (e.g. macOS).

[1]: https://github.com/dolphin-emu/dolphin/pull/4935
2017-03-10 12:54:46 -08:00
..
AMD_pinned_memory.h
ARB_blend_func_extended.h
ARB_buffer_storage.h
ARB_clip_control.h
ARB_copy_image.h
ARB_debug_output.h
ARB_draw_elements_base_vertex.h
ARB_ES2_compatibility.h
ARB_ES3_compatibility.h
ARB_framebuffer_object.h
ARB_get_program_binary.h
ARB_map_buffer_range.h
ARB_occlusion_query2.h
ARB_sample_shading.h
ARB_sampler_objects.h
ARB_shader_storage_buffer_object.h
ARB_sync.h
ARB_texture_multisample.h
ARB_texture_storage_multisample.h
ARB_uniform_buffer_object.h
ARB_vertex_array_object.h
ARB_viewport_array.h
EXT_texture_filter_anisotropic.h
gl_1_1.h
gl_1_2.h
gl_1_3.h
gl_1_4.h
gl_1_5.h
gl_2_0.h
gl_2_1.h
gl_3_0.h
gl_3_1.h
gl_3_2.h
gl_4_2.h
gl_4_3.h
gl_4_4.h
gl_4_5.h
gl_common.h
GLExtensions.cpp GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0 2017-03-10 12:54:46 -08:00
GLExtensions.h
HP_occlusion_test.h
KHR_debug.h
NV_depth_buffer_float.h
NV_occlusion_query_samples.h
NV_primitive_restart.h