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Debugger
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Hg:
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2010-06-09 01:37:08 +00:00 |
W32Util
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
bmp_io.cpp
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bmp_io.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
BPFunctions.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
CPStructs.cpp
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CPStructs.h
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D3DBase.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
D3DBase.h
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build fixin', warning fixin'.
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2010-06-09 21:19:23 +00:00 |
D3DShader.cpp
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D3DShader.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
D3DTexture.cpp
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Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
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2010-05-29 09:32:44 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
D3DUtil.h
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hopefully solved all the pixel align problems when drawing full screen quads.
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2010-05-24 14:20:19 +00:00 |
DLCompiler.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
DLCompiler.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
DlgSettings.cpp
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apply James333 patch to make dx9 plugin use wxwidgets.
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2010-06-13 19:41:07 +00:00 |
DlgSettings.h
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apply James333 patch to make dx9 plugin use wxwidgets.
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2010-06-13 19:41:07 +00:00 |
EmuWindow.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
EmuWindow.h
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |
FramebufferManager.cpp
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Plugins build fix
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2010-06-05 21:48:38 +00:00 |
FramebufferManager.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Globals.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
main.cpp
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little build fix for my last commit
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2010-06-13 20:08:20 +00:00 |
main.h
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NativeVertexFormat.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
PixelShaderCache.cpp
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fast fix for pixel shader compilation in dx11
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2010-06-14 03:09:44 +00:00 |
PixelShaderCache.h
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Render.cpp
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apply James333 patch to make dx9 plugin use wxwidgets.
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2010-06-13 19:41:07 +00:00 |
RGBAFloat.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.h
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TextureCache.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
TextureCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
TextureConverter.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
TextureConverter.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Utils.cpp
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Utils.h
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Vec3.h
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VertexManager.cpp
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revert my last change to vertex manager as the performance difference is negligible an causes performance drop in higher definitions
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2010-06-12 15:38:42 +00:00 |
VertexManager.h
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
VertexShaderCache.cpp
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
VertexShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
XFStructs.cpp
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XFStructs.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |