dolphin/Source/Plugins/Plugin_VideoDX9/Src
Rodolfo Osvaldo Bogado 41266b5ed0 fast fix for pixel shader compilation in dx11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 03:09:44 +00:00
..
Debugger Hg: 2010-06-09 01:37:08 +00:00
W32Util Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
bmp_io.cpp
bmp_io.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
BPFunctions.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
D3DBase.h build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
D3DShader.cpp
D3DShader.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
D3DTexture.cpp Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures. 2010-05-29 09:32:44 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
D3DUtil.h hopefully solved all the pixel align problems when drawing full screen quads. 2010-05-24 14:20:19 +00:00
DLCompiler.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
DLCompiler.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
DlgSettings.cpp apply James333 patch to make dx9 plugin use wxwidgets. 2010-06-13 19:41:07 +00:00
DlgSettings.h apply James333 patch to make dx9 plugin use wxwidgets. 2010-06-13 19:41:07 +00:00
EmuWindow.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
EmuWindow.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FramebufferManager.cpp Plugins build fix 2010-06-05 21:48:38 +00:00
FramebufferManager.h Hg: 2010-06-09 01:37:08 +00:00
Globals.h Hg: 2010-06-09 01:37:08 +00:00
main.cpp little build fix for my last commit 2010-06-13 20:08:20 +00:00
main.h
NativeVertexFormat.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
PixelShaderCache.cpp fast fix for pixel shader compilation in dx11 2010-06-14 03:09:44 +00:00
PixelShaderCache.h
Render.cpp apply James333 patch to make dx9 plugin use wxwidgets. 2010-06-13 19:41:07 +00:00
RGBAFloat.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
TextureCache.cpp added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
TextureCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
TextureConverter.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureConverter.h Hg: 2010-06-09 01:37:08 +00:00
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp revert my last change to vertex manager as the performance difference is negligible an causes performance drop in higher definitions 2010-06-12 15:38:42 +00:00
VertexManager.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
VertexShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
XFStructs.cpp
XFStructs.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00