dolphin/Source/Plugins/Plugin_VideoDX11/Src
rodolfoosvaldobogado 450dcc9d2c As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
..
D3DBase.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DBase.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DBlob.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DBlob.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DShader.cpp Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump). 2011-07-29 22:18:11 +00:00
D3DShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DTexture.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DTexture.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
D3DUtil.cpp Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
D3DUtil.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
FramebufferManager.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
FramebufferManager.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
GfxState.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
GfxState.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
LineGeometryShader.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
LineGeometryShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
main.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
PixelShaderCache.cpp Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong). 2012-03-24 15:58:44 +01:00
PixelShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
PointGeometryShader.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
PointGeometryShader.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
PSTextureEncoder.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
PSTextureEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Render.cpp As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible. 2012-03-27 15:44:58 -03:00
Render.h As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible. 2012-03-27 15:44:58 -03:00
stdafx.cpp
stdafx.h
Television.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
Television.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
TextureCache.cpp TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type" 2012-01-31 19:52:02 +01:00
TextureCache.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
TextureEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
VertexManager.cpp As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible. 2012-03-27 15:44:58 -03:00
VertexManager.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
VertexShaderCache.cpp Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
VertexShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
XFBEncoder.cpp Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00
XFBEncoder.h Revert r7421 and r7422. 2011-06-11 19:37:21 +00:00