dolphin/Source/Core/VideoBackends/D3D
Jules Blok 8a21b082d6 Merge pull request #3745 from stenzek/d3d11-texcache
D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases
2016-04-24 11:47:32 +02:00
..
BoundingBox.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
D3DShader.h
D3DState.cpp VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function 2016-03-24 13:43:29 +11:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp D3D11: Simplify MSAA depth texture resolving 2016-03-26 00:00:39 +10:00
FramebufferManager.h D3D11: Simplify MSAA depth texture resolving 2016-03-26 00:00:39 +10:00
GeometryShaderCache.cpp
GeometryShaderCache.h
main.cpp Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
NativeVertexFormat.cpp NativeVertexFormat: Add missing override specifier 2016-02-15 23:41:20 -05:00
PerfQuery.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
PerfQuery.h
PixelShaderCache.cpp D3D11: Simplify MSAA depth texture resolving 2016-03-26 00:00:39 +10:00
PixelShaderCache.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp D3D: Amend code to fix a new VS warning 2016-03-30 20:59:57 -04:00
Render.h
Television.cpp
Television.h
TextureCache.cpp D3D11: Fix some cases where render target switches desynced StateManager 2016-03-26 00:01:26 +10:00
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h Merge VideoBackendHardware into VideoBackend. 2016-01-12 23:18:58 +01:00
XFBEncoder.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
XFBEncoder.h