..
BoundingBox.cpp
videoconfig: add BBoxPreferStencilImplementation
2017-03-15 17:41:33 -07:00
BoundingBox.h
OGL: only create stencil buffer when needed
2017-03-15 17:41:33 -07:00
CMakeLists.txt
Do not link to libusbhid on FreeBSD/NetBSD
2018-02-05 00:46:59 +03:00
FramebufferManager.cpp
OGL: Update the window size after swapping buffers, not before
2017-11-23 16:09:59 +10:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GPUTimer.h
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
2017-04-01 12:32:57 +10:00
main.cpp
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
2017-11-21 17:19:43 +10:00
NativeVertexFormat.cpp
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
OGL.vcxproj
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
OGLTexture.cpp
AbstractTexture: Fix crash in Vulkan backend when freeing texture
2018-01-26 19:12:11 +10:00
OGLTexture.h
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
PostProcessing.h
VideoCommon: Move the blit methods to the backend class
2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp
Standardise some enums from ALL_CAPS to CamelCase
2018-01-05 10:03:58 -08:00
ProgramShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
RasterFont.cpp
ShaderGen: Use consistent variable names for texture coordinates
2017-07-30 17:43:59 +10:00
RasterFont.h
Render.cpp
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
2018-01-29 17:28:44 +10:00
Render.h
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
SamplerCache.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCache.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
StreamBuffer.cpp
StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-09 13:26:30 +10:00
StreamBuffer.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
TextureCache.cpp
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
TextureCache.h
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
TextureConverter.cpp
AbstractTexture: Move Bind() method to Renderer
2018-01-22 13:22:09 +10:00
TextureConverter.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
VertexManager.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexManager.h
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
VideoBackend.h
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00