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W32Util
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BPFunctions.cpp
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
D3DBase.cpp
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Change Disc functionality:
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2010-09-15 12:30:56 +00:00 |
D3DBase.h
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DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
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2010-07-11 16:26:46 +00:00 |
D3DBlob.cpp
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DBlob.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DShader.cpp
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Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
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2010-06-27 16:08:54 +00:00 |
D3DShader.h
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DTexture.cpp
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
D3DTexture.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
D3DUtil.cpp
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Some stuff which was still lying around on my hard disk:
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2010-10-04 11:09:32 +00:00 |
D3DUtil.h
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Move sampler state setting outside the drawQuad utility functions.
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2010-07-17 15:18:52 +00:00 |
DlgSettings.cpp
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DX11: Add texture dumping and hires texture loading support.
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2010-10-04 11:02:35 +00:00 |
DlgSettings.h
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EmuWindow.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
EmuWindow.h
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FramebufferManager.cpp
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Some stuff which was still lying around on my hard disk:
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2010-10-04 11:09:32 +00:00 |
FramebufferManager.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
GfxState.cpp
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Move sampler state setting outside the drawQuad utility functions.
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2010-07-17 15:18:52 +00:00 |
GfxState.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
Globals.h
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main.cpp
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
NativeVertexFormat.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PixelShaderCache.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PixelShaderCache.h
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
Render.cpp
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DX11 plugin: Fix numerous Metroid Prime glitches. The "techno energy ball lighting" glitch is remains, however.
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2010-10-20 02:29:20 +00:00 |
resource.h
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DX11: Add texture dumping and hires texture loading support.
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2010-10-04 11:02:35 +00:00 |
resource.rc
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DX11: Add texture dumping and hires texture loading support.
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2010-10-04 11:02:35 +00:00 |
stdafx.cpp
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stdafx.h
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TextureCache.cpp
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Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
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2010-10-20 00:39:45 +00:00 |
TextureCache.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
VertexManager.cpp
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DX11 plugin: Use a better mechanism to load vertex and index buffers; prevent a potential bug where triangles, lines, and points could fight over the same buffers
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2010-10-20 02:17:16 +00:00 |
VertexManager.h
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DX11 plugin: Use a better mechanism to load vertex and index buffers; prevent a potential bug where triangles, lines, and points could fight over the same buffers
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2010-10-20 02:17:16 +00:00 |
VertexShaderCache.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
VertexShaderCache.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |