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
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
26 lines
621 B
C++
26 lines
621 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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namespace DebugUtil
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{
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void Init();
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void Shutdown();
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void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
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void DumpActiveTextures();
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void OnObjectBegin();
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void OnObjectEnd();
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void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
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const char* name);
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void DrawTempBuffer(const u8* color, int buffer);
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void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
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} // namespace DebugUtil
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