dolphin/Source/Core/AudioCommon
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
..
AlsaSoundStream.cpp
AlsaSoundStream.h
AudioCommon.cpp
AudioCommon.h
AudioStretcher.cpp
AudioStretcher.h
CMakeLists.txt CMake: Use targets for all optionally-external dependencies 2023-06-15 01:41:41 -05:00
CubebStream.cpp WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
CubebStream.h
CubebUtils.cpp cubeb: Change name to "Dolphin Emulator" 2023-07-22 23:12:34 +02:00
CubebUtils.h
Enums.h
Mixer.cpp Skylander Portal: Play Trap Team Audio 2023-03-13 13:01:48 +13:00
Mixer.h Use structs for config callback IDs 2023-08-17 19:19:26 +02:00
NullSoundStream.cpp
NullSoundStream.h
OpenALStream.cpp
OpenALStream.h
OpenSLESStream.cpp
OpenSLESStream.h
PulseAudioStream.cpp
PulseAudioStream.h
SoundStream.h
SurroundDecoder.cpp
SurroundDecoder.h Common: Move FixedSizeQueue into Common namespace 2023-03-22 01:23:15 -04:00
WASAPIStream.cpp
WASAPIStream.h
WaveFile.cpp Replace std::ostringstream usage with fmt::format 2023-06-18 18:37:32 -05:00
WaveFile.h