dolphin/Source/Core/VideoBackends/OGL/Src
2013-10-29 22:33:51 +01:00
..
FramebufferManager.cpp ogl: use GL_RGBA instead of GL_RGBA8 2013-10-12 16:34:06 +02:00
FramebufferManager.h
GLFunctions.cpp
GLFunctions.h
Globals.h
GLUtil.cpp ogl: don't call SetViewportChanged from backend as it's not needed any more 2013-10-29 18:55:50 +01:00
GLUtil.h [viewport-float] Fix OpenGL ES 3 build. 2013-10-29 17:10:02 +00:00
main.cpp VideoCommon: move ViewportCorrection into VideoCommon 2013-10-29 18:55:50 +01:00
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp ogl: use GL_RGBA instead of GL_RGBA8 2013-10-12 16:34:06 +02:00
PostProcessing.h
ProgramShaderCache.cpp Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this. 2013-10-16 11:27:58 +00:00
ProgramShaderCache.h ogl: implement useful constant buffer upload 2013-10-12 20:29:56 +02:00
RasterFont.cpp
RasterFont.h
Render.cpp Merge branch 'viewportCorrection' 2013-10-29 22:33:51 +01:00
Render.h VideoCommon: move ViewportCorrection into VideoCommon 2013-10-29 18:55:50 +01:00
SamplerCache.cpp
SamplerCache.h
stdafx.cpp
stdafx.h
StreamBuffer.cpp ogl: only use bufferdata if buffersubdata is broken 2013-10-16 15:46:58 +02:00
StreamBuffer.h
TextureCache.cpp ogl: remove some unneeded includes 2013-10-29 18:55:50 +01:00
TextureCache.h
TextureConverter.cpp ogl: don't call SetViewportChanged from backend as it's not needed any more 2013-10-29 18:55:50 +01:00
TextureConverter.h
VertexManager.cpp Remove some unnecessary includes as well as simplifying exisiting ones if possible. 2013-10-19 19:58:56 -04:00
VertexManager.h
VideoBackend.h