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![]() Pretty straightforward; IDirectSoundNotify lets you register for notifications after a certain amount of sound has played, so use that instead of depending on Update() notifications from the CPU thread. Also, while I'm here, reduce the buffer size by a factor of 4; this seems to reduce the latency, although the difference is sort of subtle. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |