dolphin/Source/Plugins/Plugin_VideoOGL/Src
2012-10-09 23:43:22 -05:00
..
FramebufferManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
FramebufferManager.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
GLUtil.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
GLUtil.h If CG isn't available, still compile and fallback on GLSL 2012-10-09 23:43:22 -05:00
main.cpp More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
PixelShaderCache.cpp Move the GLSL extension checks over here so it is nicer. 2012-10-09 23:42:40 -05:00
PixelShaderCache.h Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2012-10-09 23:42:40 -05:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp Add in the Windows fix. 2012-10-09 23:43:22 -05:00
ProgramShaderCache.h Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32. 2012-10-09 23:43:22 -05:00
RasterFont.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
RasterFont.h
Render.cpp Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now? 2012-10-09 23:43:22 -05:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2012-10-09 23:42:40 -05:00
TextureCache.h TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
TextureConverter.cpp Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2012-10-09 23:42:40 -05:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp Give OSX users more of a chance of supporting Single pass DSB in the future. 2012-10-09 23:42:41 -05:00
VertexManager.h
VertexShaderCache.cpp have separate variables/functions for VS/PS ubo stuff, array was confusing. 2012-10-09 23:41:48 -05:00
VertexShaderCache.h mah 2012-10-09 23:29:30 -05:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00