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MemoryCards
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AboutDolphin.cpp
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Modal windows must be closed with EndModal(), not just Destroy()'ed.
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2010-07-30 13:14:53 +00:00 |
AboutDolphin.h
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ARCodeAddEdit.cpp
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ARCodeAddEdit.h
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BootManager.cpp
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Added options to enable/disable Block Merging and DList Cache into game specific settings.
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2010-09-14 13:50:25 +00:00 |
BootManager.h
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CheatsWindow.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
CheatsWindow.h
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Double warning fix! Thanks to Nakeeeee and BhaaL! :p
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2010-07-22 05:39:57 +00:00 |
cmdline.c
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cmdline.h
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cocoaApp.h
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cocoaApp.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
ConfigMain.cpp
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Allow SI AM_Baseboard to be selected correctly in GUI.
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2010-09-27 02:22:53 +00:00 |
ConfigMain.h
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Frame.cpp
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Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
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2010-08-30 07:05:47 +00:00 |
Frame.h
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Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
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2010-08-30 07:05:47 +00:00 |
FrameAui.cpp
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
FrameTools.cpp
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Fix a segmentation fault if "Change Disc..." is selected and then the file chooser is cancelled.
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2010-09-16 02:12:00 +00:00 |
GameListCtrl.cpp
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Create the log window after the menus. This fixes the font ugliness on windows.
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2010-08-02 01:52:00 +00:00 |
GameListCtrl.h
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GeckoCodeDiag.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
GeckoCodeDiag.h
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
Globals.h
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Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
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2010-08-30 07:05:47 +00:00 |
HotkeyDlg.cpp
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Several little things:
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2010-08-08 00:13:05 +00:00 |
HotkeyDlg.h
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ISOFile.cpp
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Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
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2010-07-20 03:23:25 +00:00 |
ISOFile.h
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
ISOProperties.cpp
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Added support for PAL-R (Russia) ISO detection. Fixes issue 2575.
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2010-10-03 06:10:14 +00:00 |
ISOProperties.h
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Added options to enable/disable Block Merging and DList Cache into game specific settings.
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2010-09-14 13:50:25 +00:00 |
LockingQueue.h
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LogWindow.cpp
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
LogWindow.h
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
LuaWindow.cpp
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LuaWindow.h
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Main.cpp
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
Main.h
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Fix a segfault when the debugger is used and dolphin exits.
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2010-07-08 23:27:51 +00:00 |
MainNoGUI.cpp
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Several little things:
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2010-08-08 00:13:05 +00:00 |
MemcardManager.cpp
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Hopefully fix string concatenation on unicode builds.
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2010-07-24 07:31:48 +00:00 |
MemcardManager.h
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NetPlay.cpp
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NetPlay.h
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
NetPlayClient.cpp
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
NetPlayServer.cpp
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
NetWindow.cpp
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NetWindow.h
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Params.ggo
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PatchAddEdit.cpp
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PatchAddEdit.h
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SConscript
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Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
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2010-08-01 16:30:22 +00:00 |
stdafx.cpp
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stdafx.h
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WxUtils.cpp
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WxUtils.h
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X11Utils.cpp
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This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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2010-07-16 14:14:57 +00:00 |
X11Utils.h
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This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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2010-07-16 14:14:57 +00:00 |