dolphin/Source/Plugins/Plugin_VideoOGL/Src
2011-12-26 00:15:54 -05:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp Make titlebar and about dialog fancy for cmake build. 2011-08-21 17:43:05 -05:00
GLUtil.h If CG isn't available, still compile and fallback on GLSL 2011-12-24 00:24:13 -06:00
main.cpp More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
main.h
NativeVertexFormat.cpp Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2011-12-11 06:18:01 -06:00
PixelShaderCache.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
PixelShaderCache.h fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h
ProgramShaderCache.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
ProgramShaderCache.h fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
RasterFont.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
RasterFont.h
Render.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
Render.h Added an EFB peek cache to the GL video plugin 2011-10-17 18:30:13 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
TextureCache.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConverter.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
TextureConverter.h
VertexManager.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
VertexManager.h
VertexShaderCache.cpp fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
VertexShaderCache.h fix formatting uglies introduced in glsl-master branch 2011-12-26 00:15:54 -05:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00