dolphin/Source/Plugins/Plugin_VideoOGL/Src
2010-08-01 15:48:11 +00:00
..
Debugger Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
GUI Use the portable SLEEP() macro in place of Sleep(). 2010-07-30 11:58:18 +00:00
OS
BPFunctions.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
cocoaGL.h
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
DLCache.cpp
DLCache.h
FramebufferManager.cpp
FramebufferManager.h
Globals.h Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
GLUtil.cpp Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins. 2010-07-16 21:56:40 +00:00
GLUtil.h Use .cpp suffix when detecting libraries. On some systems, g++ 2010-07-29 13:29:15 +00:00
GLWindow.h
main.cpp Remove duplicate instantiation of PNG wxImage handler. 2010-08-01 15:48:11 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
PixelShaderCache.h
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Marginally improve FPS counting logic in the video plugins. 2010-08-01 14:43:07 +00:00
SConscript Some refinements to (r5955+r5962+r5964): 2010-07-24 17:39:17 +00:00
stdafx.cpp
stdafx.h
TextureConverter.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
TextureConverter.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureMngr.cpp fix for mii faces in mkwii. efb scaled copy still not fixed. working on it. 2010-07-21 02:34:59 +00:00
TextureMngr.h big changes here: 2010-07-18 00:18:31 +00:00
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
VertexShaderCache.h
XFB.cpp
XFB.h