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This could happen because the vertex memory was already committed, if a uniform buffer allocation failed and caused a command buffer to be executed, it would be associated with the previous command buffer rather than the buffer containing the draw that consumed these vertices. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |