dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup
rlnilsen 4cb3baba5c Add support for motion controllers via the CemuHook controller input protocol.
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
..
AnalogStick.cpp DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard". 2019-02-10 07:55:47 -06:00
AnalogStick.h ControllerEmu: code cleanup. 2018-12-30 10:52:45 -06:00
Attachments.cpp WiimoteEmu: Major renaming and cleanup. 2019-02-02 19:40:31 -06:00
Attachments.h WiimoteEmu: Code cleanups. 2019-02-02 19:40:31 -06:00
Buttons.cpp ControllerEmu: Killed the Buttons group threshold setting. 2018-12-31 08:35:31 -06:00
Buttons.h ControllerEmu: Killed the Buttons group threshold setting. 2018-12-31 08:35:31 -06:00
ControlGroup.cpp WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings. 2019-05-08 20:27:41 -05:00
ControlGroup.h Add support for motion controllers via the CemuHook controller input protocol. 2019-10-26 02:19:53 +02:00
Cursor.cpp Added key for relative input 2019-06-10 13:23:16 +01:00
Cursor.h WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings. 2019-05-08 20:27:41 -05:00
Force.cpp WiimoteEmu: Improve emulated swing. 2019-04-23 19:02:41 -05:00
Force.h WiimoteEmu: Improve emulated swing. 2019-04-23 19:02:41 -05:00
IMUAccelerometer.cpp Add support for motion controllers via the CemuHook controller input protocol. 2019-10-26 02:19:53 +02:00
IMUAccelerometer.h Add support for motion controllers via the CemuHook controller input protocol. 2019-10-26 02:19:53 +02:00
IMUCursor.cpp Add support for motion controllers via the CemuHook controller input protocol. 2019-10-26 02:19:53 +02:00
IMUCursor.h Add support for motion controllers via the CemuHook controller input protocol. 2019-10-26 02:19:53 +02:00
IMUGyroscope.cpp Add support for motion controllers via the CemuHook controller input protocol. 2019-10-26 02:19:53 +02:00
IMUGyroscope.h Add support for motion controllers via the CemuHook controller input protocol. 2019-10-26 02:19:53 +02:00
MixedTriggers.cpp ControllerEmu: Clamp results of trigger/slider states to prevent integer overflow later on. 2019-10-15 15:35:07 -05:00
MixedTriggers.h InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
ModifySettingsButton.cpp InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
ModifySettingsButton.h ControllerEmu: Separate ControlGroup from ControllerEmu 2017-02-09 18:18:52 -05:00
Slider.cpp ControllerEmu: Clamp results of trigger/slider states to prevent integer overflow later on. 2019-10-15 15:35:07 -05:00
Slider.h InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00
Tilt.cpp WiimoteEmu: Change default tilt angle to 85 degrees. 2019-10-06 09:56:41 -05:00
Tilt.h WiimoteEmu: Expose maximum tilt acceleration. 2019-10-06 09:56:39 -05:00
Triggers.cpp ControllerEmu: Clamp results of trigger/slider states to prevent integer overflow later on. 2019-10-15 15:35:07 -05:00
Triggers.h InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor. 2019-04-07 09:32:49 -05:00