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This is an extension of host input authority that allows switching the host (who has zero latency) on the fly, at the further expense of everyone else's latency. This is useful for turn-based games where the latency of players not on their turn doesn't matter. To become the so-called golfer, the player simply presses a hotkey. When the host is the golfer, latency is identical to normal host input authority.
241 lines
4.8 KiB
C++
241 lines
4.8 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/InputConfig.h"
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namespace ControllerEmu
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{
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class ControllerEmu;
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class Buttons;
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} // namespace ControllerEmu
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enum Hotkey
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{
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HK_OPEN,
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HK_CHANGE_DISC,
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HK_EJECT_DISC,
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HK_REFRESH_LIST,
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HK_PLAY_PAUSE,
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HK_STOP,
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HK_RESET,
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HK_FULLSCREEN,
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HK_SCREENSHOT,
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HK_EXIT,
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HK_ACTIVATE_CHAT,
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HK_REQUEST_GOLF_CONTROL,
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HK_VOLUME_DOWN,
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HK_VOLUME_UP,
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HK_VOLUME_TOGGLE_MUTE,
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HK_DECREASE_EMULATION_SPEED,
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HK_INCREASE_EMULATION_SPEED,
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HK_TOGGLE_THROTTLE,
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HK_FRAME_ADVANCE,
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HK_FRAME_ADVANCE_DECREASE_SPEED,
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HK_FRAME_ADVANCE_INCREASE_SPEED,
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HK_FRAME_ADVANCE_RESET_SPEED,
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HK_START_RECORDING,
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HK_PLAY_RECORDING,
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HK_EXPORT_RECORDING,
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HK_READ_ONLY_MODE,
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HK_STEP,
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HK_STEP_OVER,
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HK_STEP_OUT,
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HK_SKIP,
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HK_SHOW_PC,
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HK_SET_PC,
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HK_BP_TOGGLE,
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HK_BP_ADD,
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HK_MBP_ADD,
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HK_TRIGGER_SYNC_BUTTON,
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HK_WIIMOTE1_CONNECT,
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HK_WIIMOTE2_CONNECT,
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HK_WIIMOTE3_CONNECT,
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HK_WIIMOTE4_CONNECT,
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HK_BALANCEBOARD_CONNECT,
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HK_TOGGLE_USB_KEYBOARD,
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HK_NEXT_WIIMOTE_PROFILE_1,
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HK_PREV_WIIMOTE_PROFILE_1,
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HK_NEXT_GAME_WIIMOTE_PROFILE_1,
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HK_PREV_GAME_WIIMOTE_PROFILE_1,
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HK_NEXT_WIIMOTE_PROFILE_2,
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HK_PREV_WIIMOTE_PROFILE_2,
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HK_NEXT_GAME_WIIMOTE_PROFILE_2,
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HK_PREV_GAME_WIIMOTE_PROFILE_2,
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HK_NEXT_WIIMOTE_PROFILE_3,
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HK_PREV_WIIMOTE_PROFILE_3,
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HK_NEXT_GAME_WIIMOTE_PROFILE_3,
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HK_PREV_GAME_WIIMOTE_PROFILE_3,
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HK_NEXT_WIIMOTE_PROFILE_4,
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HK_PREV_WIIMOTE_PROFILE_4,
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HK_NEXT_GAME_WIIMOTE_PROFILE_4,
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HK_PREV_GAME_WIIMOTE_PROFILE_4,
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HK_TOGGLE_CROP,
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HK_TOGGLE_AR,
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HK_TOGGLE_EFBCOPIES,
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HK_TOGGLE_XFBCOPIES,
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HK_TOGGLE_IMMEDIATE_XFB,
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HK_TOGGLE_FOG,
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HK_TOGGLE_DUMPTEXTURES,
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HK_TOGGLE_TEXTURES,
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HK_INCREASE_IR,
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HK_DECREASE_IR,
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HK_FREELOOK_DECREASE_SPEED,
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HK_FREELOOK_INCREASE_SPEED,
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HK_FREELOOK_RESET_SPEED,
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HK_FREELOOK_UP,
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HK_FREELOOK_DOWN,
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HK_FREELOOK_LEFT,
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HK_FREELOOK_RIGHT,
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HK_FREELOOK_ZOOM_IN,
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HK_FREELOOK_ZOOM_OUT,
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HK_FREELOOK_RESET,
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HK_TOGGLE_STEREO_SBS,
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HK_TOGGLE_STEREO_TAB,
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HK_TOGGLE_STEREO_ANAGLYPH,
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HK_TOGGLE_STEREO_3DVISION,
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HK_DECREASE_DEPTH,
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HK_INCREASE_DEPTH,
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HK_DECREASE_CONVERGENCE,
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HK_INCREASE_CONVERGENCE,
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HK_LOAD_STATE_SLOT_1,
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HK_LOAD_STATE_SLOT_2,
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HK_LOAD_STATE_SLOT_3,
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HK_LOAD_STATE_SLOT_4,
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HK_LOAD_STATE_SLOT_5,
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HK_LOAD_STATE_SLOT_6,
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HK_LOAD_STATE_SLOT_7,
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HK_LOAD_STATE_SLOT_8,
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HK_LOAD_STATE_SLOT_9,
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HK_LOAD_STATE_SLOT_10,
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HK_LOAD_STATE_SLOT_SELECTED,
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HK_SAVE_STATE_SLOT_1,
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HK_SAVE_STATE_SLOT_2,
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HK_SAVE_STATE_SLOT_3,
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HK_SAVE_STATE_SLOT_4,
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HK_SAVE_STATE_SLOT_5,
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HK_SAVE_STATE_SLOT_6,
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HK_SAVE_STATE_SLOT_7,
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HK_SAVE_STATE_SLOT_8,
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HK_SAVE_STATE_SLOT_9,
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HK_SAVE_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_SELECTED,
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HK_SELECT_STATE_SLOT_1,
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HK_SELECT_STATE_SLOT_2,
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HK_SELECT_STATE_SLOT_3,
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HK_SELECT_STATE_SLOT_4,
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HK_SELECT_STATE_SLOT_5,
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HK_SELECT_STATE_SLOT_6,
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HK_SELECT_STATE_SLOT_7,
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HK_SELECT_STATE_SLOT_8,
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HK_SELECT_STATE_SLOT_9,
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HK_SELECT_STATE_SLOT_10,
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HK_LOAD_LAST_STATE_1,
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HK_LOAD_LAST_STATE_2,
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HK_LOAD_LAST_STATE_3,
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HK_LOAD_LAST_STATE_4,
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HK_LOAD_LAST_STATE_5,
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HK_LOAD_LAST_STATE_6,
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HK_LOAD_LAST_STATE_7,
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HK_LOAD_LAST_STATE_8,
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HK_LOAD_LAST_STATE_9,
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HK_LOAD_LAST_STATE_10,
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HK_SAVE_FIRST_STATE,
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HK_UNDO_LOAD_STATE,
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HK_UNDO_SAVE_STATE,
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HK_SAVE_STATE_FILE,
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HK_LOAD_STATE_FILE,
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NUM_HOTKEYS,
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};
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enum HotkeyGroup : int
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{
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HKGP_GENERAL,
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HKGP_VOLUME,
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HKGP_SPEED,
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HKGP_FRAME_ADVANCE,
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HKGP_MOVIE,
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HKGP_STEPPING,
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HKGP_PC,
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HKGP_BREAKPOINT,
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HKGP_WII,
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HKGP_CONTROLLER_PROFILE,
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HKGP_GRAPHICS_TOGGLES,
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HKGP_IR,
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HKGP_FREELOOK,
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HKGP_3D_TOGGLE,
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HKGP_3D_DEPTH,
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HKGP_LOAD_STATE,
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HKGP_SAVE_STATE,
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HKGP_SELECT_STATE,
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HKGP_LOAD_LAST_STATE,
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HKGP_STATE_MISC,
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NUM_HOTKEY_GROUPS,
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};
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struct HotkeyStatus
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{
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std::array<u32, NUM_HOTKEY_GROUPS> button;
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s8 err;
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};
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class HotkeyManager : public ControllerEmu::EmulatedController
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{
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public:
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HotkeyManager();
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~HotkeyManager();
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void GetInput(HotkeyStatus* const hk);
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std::string GetName() const override;
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ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group) const;
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int FindGroupByID(int id) const;
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int GetIndexForGroup(int group, int id) const;
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void LoadDefaults(const ControllerInterface& ciface) override;
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private:
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std::array<ControllerEmu::Buttons*, NUM_HOTKEY_GROUPS> m_keys;
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std::array<ControllerEmu::ControlGroup*, NUM_HOTKEY_GROUPS> m_hotkey_groups;
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};
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namespace HotkeyManagerEmu
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{
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void Initialize();
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void Shutdown();
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void LoadConfig();
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InputConfig* GetConfig();
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ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group);
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void GetStatus();
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bool IsEnabled();
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void Enable(bool enable_toggle);
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bool IsPressed(int Id, bool held);
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} // namespace HotkeyManagerEmu
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