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![]() Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE event is received directly on the ciface thread, so that callbacks do not occur while removing devices. This breaks a hold-and-wait deadlock between the ciface thread and the CPU thread when using emulated Wiimotes. Co-authored-by: brainleq <brainleq@users.noreply.github.com> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> |
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.. | ||
Android | ||
DInput | ||
DualShockUDPClient | ||
evdev | ||
ForceFeedback | ||
OSX | ||
Pipes | ||
Quartz | ||
SDL | ||
Touch | ||
Wiimote | ||
Win32 | ||
XInput | ||
Xlib | ||
ControllerInterface.cpp | ||
ControllerInterface.h | ||
Device.cpp | ||
Device.h |