dolphin/Source/Core/VideoBackends/Metal
2022-07-21 20:44:19 -05:00
..
CMakeLists.txt VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MRCHelpers.h
MTLBoundingBox.h
MTLBoundingBox.mm
MTLMain.mm VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
MTLObjectCache.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLObjectCache.mm VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
MTLPerfQuery.h VideoBackends:Metal: Implement PerfQuery 2022-07-21 20:44:19 -05:00
MTLPerfQuery.mm VideoBackends:Metal: Implement PerfQuery 2022-07-21 20:44:19 -05:00
MTLPipeline.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLPipeline.mm VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLRenderer.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLRenderer.mm VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLShader.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLShader.mm VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLStateTracker.h VideoBackends:Metal: Implement PerfQuery 2022-07-21 20:44:19 -05:00
MTLStateTracker.mm VideoBackends:Metal: Avoid submitting draw calls with no vertices/indices 2022-07-21 20:44:19 -05:00
MTLTexture.h
MTLTexture.mm
MTLUtil.h
MTLUtil.mm VideoBackends:Metal: Use unified memory path by default on all GPUs 2022-07-21 20:44:19 -05:00
MTLVertexFormat.h VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLVertexFormat.mm VideoBackends:Metal: Cache pipelines 2022-07-21 20:44:19 -05:00
MTLVertexManager.h VideoBackends:Metal: Use base vertex 2022-07-21 20:44:19 -05:00
MTLVertexManager.mm VideoBackends:Metal: Use base vertex 2022-07-21 20:44:19 -05:00
VideoBackend.h