dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus 50f4bf114e Revert "map_orphan_and_risk - next try for upload method"
This reverts commit 17747fcfb8.

On orphaning, some gl drivers do heurisitics where to store the buffer.
As the hack may only work on pinned memory, it would be much less deteministic.
2013-02-19 15:51:48 +01:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
Globals.h
GLUtil.cpp also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
GLUtil.h also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
main.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
main.h
NativeVertexFormat.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
PixelShaderCache.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
PostProcessing.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
PostProcessing.h
ProgramShaderCache.cpp build fix 2013-02-14 19:04:52 +01:00
ProgramShaderCache.h merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp remove ati workaroung for mipmap creation 2013-02-19 15:40:34 +01:00
Render.h fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
stdafx.cpp
stdafx.h
StreamBuffer.cpp Revert "map_orphan_and_risk - next try for upload method" 2013-02-19 15:51:48 +01:00
StreamBuffer.h Revert "map_orphan_and_risk - next try for upload method" 2013-02-19 15:51:48 +01:00
TextureCache.cpp Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
TextureCache.h Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
TextureConverter.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp Merge branch 'master' into GLSL-master 2013-02-18 18:49:20 +01:00
VertexManager.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
VideoBackend.h