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Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
51795d8811
# By Jordan Woyak (24) and others # Via Jordan Woyak (3) and others * master: (66 commits) Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work. Video_Software: Fix ZComploc option breaking stuff. Video_Software: Fix the ZFreeze option doing nothing. Video_Software: Toggable zfreeze and early_z support for testing. Fix header guard and definitions not being set to 1 Add the option to turn on only the EGL interface to use desktop OpenGL with it. Change the ugly "no banner" banner to the sexy "X" from the website. Fix a crash in the FifoPlayer dialog. Use different reply delays for various DI commands. Fixes issue 5983. Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary." Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables. Disable play and record buttons if an iso was selected, but is later deselected. Disable start/play recording buttons when no iso is selected. Only delay DI and fs IPC replies. Fixes issue 5982. Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971. "Fix" using SDL from externals. Clean up SDL includes a bit. Maybe fix an SDL2 problem. Number "unknown" axes in OSX rather than call them all "unk". Revert "Only delay DI command replies." Fix "Wii Party" again. Hopefully make wiimote speaker less crappy. ... |
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Readme.txt |
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.org/ Project Site: http://code.google.com/p/dolphin-emu Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system. Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: http://code.google.com/p/dolphin-emu/people/ Please read the FAQ before use: http://dolphin-emu.org/docs/faq/ System Requirements: * OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher). Windows XP x64 is NOT supported. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0). [Command line usage] Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>] -h, --help Show this help message -d, --debugger Opens the debugger -l, --logger Opens the logger -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO) -b, --batch Exit Dolphin with emulator -V, --video_backend=<str> Specify a video plugin -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio [Libraries] Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Emulator Engines] HLE: High Level DSP Emulation LLE: Low Level DSP Emulation (requires DSP dumps) Recompiler is faster than interpreter but may be buggy. [Video Backends] Direct3D9: Render with Direct3D 9 Direct3D11: Render with Direct3D 11 OpenGL: Render with OpenGL + Cg Shader Language Software Renderer: Render using the CPU only (for devs only) [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Support Folders] Cache: used to cache the ISO list Config: emulator configuration files Dump: anything dumped from dolphin will go here GameConfig: holds the INI game config files GC: Gamecube memory cards Load: custom textures Logs: logs go here Maps: symbol tables go here (dev only) OpenCL: OpenCL code ScreenShots: screenshots are saved here Shaders: post-processing shaders StateSaves: save states are stored here Wii: Wii saves and config is stored here