..
AVIDump.cpp
Renamed EuRGB60 to PAL60
2014-11-18 16:51:21 -05:00
AVIDump.h
BoundingBox.cpp
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
BoundingBox.h
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
BPFunctions.cpp
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-15 22:47:42 +01:00
BPFunctions.h
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-15 22:47:42 +01:00
BPMemory.cpp
BPMemory.h
Silence some -Wswitch-default warnings.
2014-12-11 22:23:05 -06:00
BPStructs.cpp
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
BPStructs.h
CMakeLists.txt
VertexLoader: add new JIT
2015-01-18 13:29:34 +01:00
CommandProcessor.cpp
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
2014-12-27 19:16:50 -05:00
CommandProcessor.h
ConstantManager.h
GeometryShaderGen: Pack uniforms more tightly.
2014-12-18 00:36:40 +01:00
CPMemory.cpp
Fix indentation
2015-01-07 21:51:47 +01:00
CPMemory.h
VertexLoaderX64: support VAT.ByteDequant=0
2015-01-20 09:23:15 +01:00
DataReader.h
DataReader: turn WritePointer into GetPointer
2015-01-18 12:59:33 +01:00
Debugger.cpp
Debugger.h
DriverDetails.cpp
DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.
2014-12-28 23:28:00 +01:00
DriverDetails.h
Minor consistency changes
2015-01-12 15:18:18 -05:00
Fifo.cpp
FIFO: allocate slightly more for SIMD vertex loader overreads
2014-12-10 05:52:55 -08:00
Fifo.h
VideoCommon: fifo cleanups
2014-12-09 18:56:27 +01:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp
FramebufferManagerBase: Remove obsolete parameters.
2014-12-25 00:58:16 +01:00
FramebufferManagerBase.h
Renderer: Use old method of calculating the source rectangle.
2014-12-25 02:37:22 +01:00
GeometryShaderGen.cpp
Move worldpos into it's own varying.
2015-01-03 09:23:09 +13:00
GeometryShaderGen.h
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
2014-12-19 14:10:53 +01:00
GeometryShaderManager.cpp
VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.
2015-01-02 17:07:08 +01:00
GeometryShaderManager.h
GeometryShaderManager: Set stereo parameters in a SetConstants() call.
2014-12-20 13:16:26 +01:00
HiresTextures.cpp
CustomTexture: fix texture format
2015-01-21 23:33:42 +01:00
HiresTextures.h
CustomTexture: also support the legacy format
2015-01-21 21:22:55 +01:00
ImageWrite.cpp
Various formatting and consistency fixes
2014-11-13 22:42:18 -05:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.h
Cleaned up whitespace
2015-01-21 22:30:41 -07:00
LookUpTables.h
MainBase.cpp
Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors.
2015-01-12 19:40:43 +11:00
MainBase.h
NativeVertexFormat.h
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
OnScreenDisplay.cpp
OGL: draw shadows within rasterfont itself
2014-12-20 13:31:41 +01:00
OnScreenDisplay.h
OpcodeDecoding.cpp
DataReader: turn WritePointer into GetPointer
2015-01-18 12:59:33 +01:00
OpcodeDecoding.h
VideoCommon: cleanup OpcodeDecoder
2014-12-09 18:56:27 +01:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
PixelEngine.h
PixelShaderGen.cpp
Lighting Attenuation Fixes
2015-01-21 15:55:32 -07:00
PixelShaderGen.h
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp
Fix indentation
2015-01-07 21:51:47 +01:00
PixelShaderManager.h
PostProcessing.cpp
Fix the Post Processing shader configuration dialog.
2015-01-20 16:40:46 -06:00
PostProcessing.h
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
RenderBase.cpp
Minor consistency changes
2015-01-12 15:18:18 -05:00
RenderBase.h
Minor consistency changes
2015-01-12 15:18:18 -05:00
sfont.inc
ShaderGenCommon.h
Move worldpos into it's own varying.
2015-01-03 09:23:09 +13:00
Statistics.cpp
TexCache: also incude textures within the render target pool
2015-01-18 19:47:48 +01:00
Statistics.h
TexCache: also incude textures within the render target pool
2015-01-18 19:47:48 +01:00
TextureCacheBase.cpp
TexCache: Rewrite the texID generation for paletted textures
2015-01-24 13:58:20 +01:00
TextureCacheBase.h
TexCache: use an unordered_multimap for the tex pool
2015-01-18 19:58:33 +01:00
TextureConversionShader.cpp
Common: Remove locale based functions from CommonFuncs.
2014-12-05 20:55:29 -05:00
TextureConversionShader.h
TextureDecoder_Common.cpp
TexCache: remove PC_TexFormat
2015-01-18 19:47:48 +01:00
TextureDecoder_Generic.cpp
TexCache: remove PC_TexFormat
2015-01-18 19:47:48 +01:00
TextureDecoder_x64.cpp
TexCache: remove PC_TexFormat
2015-01-18 19:47:48 +01:00
TextureDecoder.h
TexCache: remove PC_TexFormat
2015-01-18 19:47:48 +01:00
VertexLoader_Color.cpp
VertexLoader: never reset alpha in 8888 colors
2015-01-20 09:22:55 +01:00
VertexLoader_Color.h
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
VertexLoader_Normal.cpp
VertexLoader: remove non-JIT SSE code
2015-01-20 01:51:07 +01:00
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader: remove non-JIT SSE code
2015-01-20 01:51:07 +01:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader: remove non-JIT SSE code
2015-01-20 01:51:07 +01:00
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader: never reset alpha in 8888 colors
2015-01-20 09:22:55 +01:00
VertexLoader.h
VertexLoader: never reset alpha in 8888 colors
2015-01-20 09:22:55 +01:00
VertexLoaderBase.cpp
VertexLoaderX64: support VAT.ByteDequant=0
2015-01-20 09:23:15 +01:00
VertexLoaderBase.h
VertexLoaderTester: fix a few problems
2015-01-18 12:59:33 +01:00
VertexLoaderManager.cpp
VertexLoaderManager: make it nicer to read
2015-01-18 12:59:33 +01:00
VertexLoaderManager.h
VideoCommon: clean up VertexLoader
2014-12-09 18:56:27 +01:00
VertexLoaderUtils.h
VideoSW: rewrite VertexLoader to use the VideoCommon one
2014-12-13 10:29:08 +01:00
VertexLoaderX64.cpp
VertexLoaderX64: support VAT.ByteDequant=0
2015-01-20 09:23:15 +01:00
VertexLoaderX64.h
VertexLoaderX64: support VAT.ByteDequant=0
2015-01-20 09:23:15 +01:00
VertexManagerBase.cpp
TextureCache: inline arguments into texture cache
2015-01-11 22:23:35 +01:00
VertexManagerBase.h
VideoCommon: clean up VertexLoader
2014-12-09 18:56:27 +01:00
VertexShaderGen.cpp
Lighting Attenuation Fixes
2015-01-21 15:55:32 -07:00
VertexShaderGen.h
VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
2014-12-15 22:47:41 +01:00
VertexShaderManager.cpp
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-29 17:05:39 +01:00
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
VideoCommon.h
VideoCommon: Rename s_pCurBufferPointer
2014-12-09 18:56:27 +01:00
VideoCommon.vcxproj
xxhash: Add cmake + VS files
2015-01-21 07:35:34 +01:00
VideoCommon.vcxproj.filters
VertexLoader: add new JIT
2015-01-18 13:29:34 +01:00
VideoConfig.cpp
CustomTexture: Convert old format automatically
2015-01-21 21:22:55 +01:00
VideoConfig.h
CustomTexture: Convert old format automatically
2015-01-21 21:22:55 +01:00
VideoState.cpp
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00
VideoState.h
XFMemory.cpp
XFMemory.h
Lighting Attenuation Fixes
2015-01-21 15:55:32 -07:00
XFStructs.cpp
VideoCommon: Add a separate constants buffer for the geometry shader.
2014-12-14 21:23:13 +01:00
XFStructs.h