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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
D3D.vcxproj
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
D3D.vcxproj.filters
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
D3DBase.cpp
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D3DBase: Use the correct version of CreateDXGIFactory.
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2017-09-03 14:33:06 +02:00 |
D3DBase.h
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DShader.h
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DState.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
D3DState.h
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
D3DTexture.cpp
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
D3DTexture.h
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
D3DUtil.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
D3DUtil.h
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DXTexture.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
DXTexture.h
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
FramebufferManager.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
FramebufferManager.h
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VideoCommon: Move some common initialization logic to RenderBase
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2017-03-04 16:42:16 +10:00 |
GeometryShaderCache.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
GeometryShaderCache.h
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
main.cpp
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D3DBase: Use the correct version of CreateDXGIFactory.
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2017-09-03 14:33:06 +02:00 |
NativeVertexFormat.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
PixelShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
PSTextureEncoder.cpp
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Remove non-integer IRs
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2017-08-08 12:09:50 +02:00 |
PSTextureEncoder.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
Render.cpp
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D3D: Uber shader support
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2017-07-30 17:43:59 +10:00 |
Render.h
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ShaderGen: Pass host config to shader generation functions
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2017-07-20 17:54:33 +10:00 |
Television.cpp
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Television.h
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TextureCache.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
TextureCache.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
VertexManager.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
VertexManager.h
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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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2017-07-30 17:43:59 +10:00 |
VertexShaderCache.cpp
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D3D: Eliminate redundant ID3D11DeviceChild* casts
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2017-09-02 14:45:14 -04:00 |
VertexShaderCache.h
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VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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2017-09-02 17:35:20 -04:00 |
VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder.h
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