dolphin/Source/Plugins/Plugin_VideoSoftware/Src
Soren Jorvang 52c912a59e Make wxgl mandatory on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 01:24:26 +00:00
..
BPMemLoader.cpp Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower) 2009-12-28 19:13:06 +00:00
BPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Clipper.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
Clipper.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
CommandProcessor.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
CommandProcessor.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
CPMemLoader.cpp
CPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
DebugUtil.cpp We don't use the return values of SaveTGA() here. 2010-05-26 20:45:29 +00:00
DebugUtil.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
EfbCopy.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
EfbCopy.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
EfbInterface.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
EfbInterface.h Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
GLUtil.cpp Make wxgl mandatory on OS X. 2010-06-03 01:24:26 +00:00
GLUtil.h Make wxgl mandatory on OS X. 2010-06-03 01:24:26 +00:00
HwRasterizer.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
HwRasterizer.h
main.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
main.h
NativeVertexFormat.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
NativeVertexWriter.h
OpcodeDecoder.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
OpcodeDecoder.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
PixelEngine.cpp
PixelEngine.h
RasterFont.cpp
RasterFont.h
Rasterizer.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
Rasterizer.h Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
Renderer.cpp Fix software plugin in linux. I broke it in revision 5048. 2010-02-17 23:15:58 +00:00
Renderer.h
SConscript Make wxgl mandatory on OS X. 2010-06-03 01:24:26 +00:00
SetupUnit.cpp Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
SetupUnit.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Statistics.cpp
Statistics.h
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
Tev.cpp If the format is not one of the expected ones, just return rather than 2010-05-26 21:03:42 +00:00
Tev.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
TextureEncoder.cpp Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order 2010-02-21 18:55:00 +00:00
TextureEncoder.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
TextureSampler.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
TextureSampler.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
TransformUnit.cpp If the format is not one of the expected ones, just return rather than 2010-05-26 21:03:42 +00:00
TransformUnit.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexFormatConverter.cpp Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
VertexFormatConverter.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexLoader_Position.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexLoader.cpp For these assertions to trip, enums in CPMemory.h which seem pretty much set 2010-05-26 21:05:42 +00:00
VertexLoader.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VideoConfig.cpp Whoops. 2010-02-28 18:39:33 +00:00
VideoConfig.h
Win32.cpp Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
Win32.h
XFMemLoader.cpp Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. 2010-04-14 03:27:45 +00:00
XFMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00