dolphin/Source/Core/VideoBackends/OGL
Lioncash 5337e58284 VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GPUTimer.h
main.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
OGLTexture.cpp Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
OGLTexture.h Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
PostProcessing.h
ProgramShaderCache.cpp VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
ProgramShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
RasterFont.cpp
RasterFont.h
Render.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
Render.h HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
SamplerCache.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
StreamBuffer.cpp StreamBuffer: Don't wait on fences twice when reserve > commit 2017-09-09 13:26:30 +10:00
StreamBuffer.h
TextureCache.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
TextureCache.h OGL/TextureCache: use std::array for the palette shader array 2017-09-17 02:34:02 -04:00
TextureConverter.cpp Remove old XFB logic 2017-11-17 22:11:29 -06:00
TextureConverter.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h
VideoBackend.h