dolphin/Source/Plugins/Plugin_VideoDX9/Src
sl1nk3.s 5877961354 Some fixes to Stop() process.
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:55:39 +00:00
..
Debugger
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
CPStructs.cpp
CPStructs.h
D3DBase.cpp
D3DBase.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
DlgSettings.h
EmuWindow.cpp Some fixes to Stop() process. 2010-01-01 03:55:39 +00:00
EmuWindow.h
FramebufferManager.cpp
FramebufferManager.h
Globals.h
main.cpp Some fixes to Stop() process. 2010-01-01 03:55:39 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp
PixelShaderCache.h
Render.cpp
resource.h
resource.rc
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp
TextureCache.h
TextureConverter.cpp
TextureConverter.h
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
XFStructs.cpp
XFStructs.h