dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
2009-06-30 04:00:52 +00:00
..
UCode_AX_ADPCM.h
UCode_AX_Voice.h MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00
UCode_AX.cpp Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off. 2009-05-15 07:09:10 +00:00
UCode_AX.h
UCode_AXStructs.h
UCode_AXWii.cpp
UCode_AXWii.h
UCode_CARD.cpp
UCode_CARD.h
UCode_InitAudioSystem.cpp
UCode_InitAudioSystem.h
UCode_Jac.cpp
UCode_Jac.h DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCode_ROM.cpp
UCode_ROM.h
UCode_Zelda_ADPCM.cpp DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :) 2009-06-29 21:24:17 +00:00
UCode_Zelda_ADPCM.h DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCode_Zelda_Voice.cpp must have been some kind of freudian slip... 2009-06-30 04:00:52 +00:00
UCode_Zelda.cpp Forgot to commit this a while ago. Cleared up some zelda ucode stuff 2009-06-29 21:41:13 +00:00
UCode_Zelda.h Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit. 2009-06-29 18:11:32 +00:00
UCodes.cpp Added support for playing PCM16 sounds, looping or non-looping. 2009-06-28 14:22:51 +00:00
UCodes.h State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound 2009-06-20 10:24:49 +00:00