dolphin/Source/Core/VideoBackends/D3D
2014-12-13 22:09:34 +01:00
..
BoundingBox.cpp spaces cleanup 2014-12-07 20:28:27 -03:00
BoundingBox.h Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
D3D.vcxproj Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
D3D.vcxproj.filters Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
D3DBase.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp D3D: StateManager m_current and m_pending are now value-initialized 2014-12-07 18:45:49 +01:00
D3DState.h D3DState: Set the pixel shader in m_current when linking dynamically. 2014-12-13 22:09:34 +01:00
D3DTexture.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DTexture.h
D3DUtil.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
Globals.h
LineGeometryShader.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
LineGeometryShader.h
main.cpp small spacing fixes 2014-12-05 23:54:34 -03:00
main.h
NativeVertexFormat.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
PerfQuery.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PointGeometryShader.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
PointGeometryShader.h
PSTextureEncoder.cpp D3D: Fixed debug validation error 2014-12-07 18:46:05 +01:00
PSTextureEncoder.h
Render.cpp Merge pull request #1503 from kayru/d3d_optimization_cache 2014-12-11 23:38:35 +01:00
Render.h Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
Television.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
Television.h Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
TextureCache.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
TextureCache.h TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
TextureEncoder.h
VertexManager.cpp Merge pull request #1503 from kayru/d3d_optimization_cache 2014-12-11 23:38:35 +01:00
VertexManager.h D3D: Use two buffers for VertexManager 2014-10-26 23:38:15 +01:00
VertexShaderCache.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
VertexShaderCache.h
VideoBackend.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
XFBEncoder.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
XFBEncoder.h