dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX 5abed9d5a4 Dependency cleanup in DX9.
Dynamically load a d3dx9 dll at runtime (I tested Dolphin with the first d3dx9 dll and it even worked fine there).
Should fix the flood of users asking why they can't select the DX9 plugin :P

Compilers should be able to stop bundling cgD3D9.dll now.

Minor changes in DX11.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5890 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 11:42:28 +00:00
..
Debugger
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
CPStructs.cpp
CPStructs.h
D3DBase.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DBase.h Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
DlgSettings.h
EmuWindow.cpp
EmuWindow.h
FramebufferManager.cpp
FramebufferManager.h
Globals.h
main.cpp
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp
PixelShaderCache.h
Render.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
TextureCache.h
TextureConverter.cpp
TextureConverter.h
Vec3.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
XFStructs.cpp
XFStructs.h