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5b315b7bb4
This should ensure that when playing with loop enabled, the first frame is in the same state each time. There is potentially still issues when the start frame is set to something other than zero, but I'm not sure how we could work around this without capturing the entire state on each frame. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |