dolphin/Source/Core/VideoCommon/Src
2013-03-02 16:18:55 +11:00
..
OpenCL Spaces to tabs. Removed a comment. 2012-03-25 13:01:26 +03:00
AVIDump.cpp Buildfix. 2013-02-26 19:59:33 -06:00
AVIDump.h Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
BPFunctions.cpp Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
BPFunctions.h fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
BPMemory.cpp BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
BPMemory.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
BPStructs.cpp Fix some potential issues when blending on EFB formats without alpha. 2013-02-07 18:01:24 +01:00
BPStructs.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
CommandProcessor.cpp Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
CommandProcessor.h Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
Debugger.h Enable GFX debugger functionality in Release builds. 2012-11-20 17:54:48 +01:00
DLCache.h
EmuWindow.cpp Remove some old nonsense. 2013-02-07 23:52:50 -06:00
EmuWindow.h fixed a freeze on emu shutdown in windows build 2011-12-19 15:13:26 -08:00
Fifo.cpp Merge branch 'master' into FIFO-BP 2013-03-01 20:12:56 +11:00
Fifo.h Increased the FIFO buffer size to 2MB from 1MB. Fixes Killer 7's Angel boss. 2013-03-02 16:18:55 +11:00
FPSCounter.cpp Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FPSCounter.h Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
FramebufferManagerBase.cpp Fix some fractional EFB scaling issues. 2012-11-19 13:10:32 +01:00
FramebufferManagerBase.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GenericDLCache.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
GenericTextureDecoder.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
HiresTextures.cpp TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain. 2012-05-13 17:43:14 +02:00
HiresTextures.h TextureCacheBase: Support loading custom mipmaps. 2012-05-13 17:42:22 +02:00
ImageWrite.cpp
ImageWrite.h Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL 2012-01-31 19:52:02 +01:00
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
LightingShaderGen.h Fix pixel lighting. 2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp Abort loading states from incompatible graphics backends. 2013-02-26 18:28:56 -05:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp Added option to toggle the display of On-Screen Display messages in the Interface tab. 2012-11-16 23:54:48 +01:00
OnScreenDisplay.h
OpcodeDecoding.cpp Made vertex loading take constant time. Fixes a hang in Gladius. 2013-02-20 23:38:25 +11:00
OpcodeDecoding.h Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
OpenCL.cpp
OpenCL.h
PixelEngine.cpp Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang. 2013-02-16 18:30:20 +11:00
PixelEngine.h Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
PixelShaderGen.cpp Fix a dumb regression from revision 4925a28f94. 2013-01-19 22:40:20 +01:00
PixelShaderGen.h Fix an assert that had been wrong for ages, apparently. 2013-01-08 18:56:01 +01:00
PixelShaderManager.cpp Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
PixelShaderManager.h Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
RenderBase.cpp Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
RenderBase.h Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
Statistics.cpp
Statistics.h change projection_type to u32 2013-01-24 13:10:13 +01:00
TextureCacheBase.cpp fix last commit by neobrain 2013-02-25 16:11:24 +01:00
TextureCacheBase.h Merge branch 'mipmap_fixes'. 2013-02-07 20:40:33 +01:00
TextureConversionShader.cpp Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch. 2012-05-05 11:21:05 +10:00
TextureConversionShader.h
TextureDecoder.h VideoCommon: Implement proper RGBA8 texture loading from tmem. 2013-01-10 18:30:22 +01:00
VertexLoader_Color.cpp Fix a typo in the indexed color vertex loader 2012-08-05 04:24:16 +02:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
VertexLoader.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
VertexLoaderManager.cpp OSX build fix for the unordered_map/hash_map issue. 2012-12-10 08:40:27 -06:00
VertexLoaderManager.h
VertexManagerBase.cpp Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff 2013-01-08 18:56:01 +01:00
VertexManagerBase.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderGen.cpp Remove the per pixel depth option. 2013-01-08 18:16:48 +01:00
VertexShaderGen.h D3D9: Fix texel to pixel mapping when sampling textures properly. 2012-03-24 17:23:03 +01:00
VertexShaderManager.cpp change projection_type to u32 2013-01-24 13:10:13 +01:00
VertexShaderManager.h Update the viewport when the scissor offset is changed 2012-05-27 08:03:26 +02:00
VideoCommon.h Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
VideoConfig.cpp TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. 2013-02-18 17:14:56 +01:00
VideoConfig.h TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. 2013-02-18 17:14:56 +01:00
VideoState.cpp savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
VideoState.h initialize the uninitialized 2012-01-04 01:36:09 -08:00
x64DLCache.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64TextureDecoder.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
XFMemory.cpp
XFMemory.h change projection_type to u32 2013-01-24 13:10:13 +01:00
XFStructs.cpp Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations. 2012-11-19 21:09:31 +01:00
XFStructs.h