dolphin/Source/Plugins/Plugin_VideoOGL/Src
2012-10-09 23:41:06 -05:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
GLUtil.h Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not. 2011-03-02 15:13:13 +00:00
main.cpp Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
main.h
NativeVertexFormat.cpp Add in GLSL setting again. 2012-10-09 23:23:37 -05:00
PixelShaderCache.cpp yay, UBOs work 100% now. 2012-10-09 23:41:05 -05:00
PixelShaderCache.h Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2012-10-09 23:37:52 -05:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h
ProgramShaderCache.cpp Make sure to support everything even if GPU doesn't. 2012-10-09 23:41:06 -05:00
ProgramShaderCache.h Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
RasterFont.cpp
RasterFont.h
Render.cpp Add in GLSL setting again. 2012-10-09 23:23:37 -05:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp Almost there. 2012-10-09 23:33:02 -05:00
TextureCache.h TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
TextureConverter.cpp UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2012-10-09 23:41:05 -05:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
VertexManager.h
VertexShaderCache.cpp yay, UBOs work 100% now. 2012-10-09 23:41:05 -05:00
VertexShaderCache.h mah 2012-10-09 23:29:30 -05:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00