dolphin/Source/Core/VideoCommon/RenderBase.cpp
Shawn Hoffman fa5fa8e094 Clean OSD messages code
Some OSD messages were displayed in RenderBase.cpp using global variables and some code duplicated
in OnScreeDisplay.cpp.
Now all messages are displayed using functions in the OSD namepace.

* OSDChoice and OSDTime global variables are gone
* All OSD logic is kept at the same place
* All messages are properly aligned
* Clean characters for all OSD messages

Original commit:

commit f0ec61c057
Author: Aestek <thib.gilles@gmail.com>
Date:   Sun Aug 7 16:08:41 2016 +0200
2016-10-03 19:37:18 -07:00

549 lines
16 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
// The efb can be copied back into ram in two forms: as textures or as XFB.
// The XFB is the region in RAM that the VI chip scans out to the television.
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
// ---------------------------------------------------------------------------------------------
#include <cinttypes>
#include <cmath>
#include <memory>
#include <mutex>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/Flag.h"
#include "Common/Profiler.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/FifoPlayer/FifoRecorder.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
#include "Core/Movie.h"
#include "OnScreenDisplay.h"
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
// TODO: Move these out of here.
int frameCount;
std::unique_ptr<Renderer> g_renderer;
std::mutex Renderer::s_criticalScreenshot;
std::string Renderer::s_sScreenshotName;
Common::Event Renderer::s_screenshotCompleted;
volatile bool Renderer::s_bScreenshot;
// The framebuffer size
int Renderer::s_target_width;
int Renderer::s_target_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
std::unique_ptr<PostProcessingShaderImplementation> Renderer::m_post_processor;
// Final surface changing
Common::Flag Renderer::s_surface_needs_change;
Common::Event Renderer::s_surface_changed;
void* Renderer::s_new_surface_handle;
TargetRectangle Renderer::target_rc;
int Renderer::s_last_efb_scale;
bool Renderer::XFBWrited;
PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT;
unsigned int Renderer::efb_scale_numeratorX = 1;
unsigned int Renderer::efb_scale_numeratorY = 1;
unsigned int Renderer::efb_scale_denominatorX = 1;
unsigned int Renderer::efb_scale_denominatorY = 1;
// The maximum depth that is written to the depth buffer should never exceed this value.
// This is necessary because we use a 2^24 divisor for all our depth values to prevent
// floating-point round-trip errors. However the console GPU doesn't ever write a value
// to the depth buffer that exceeds 2^24 - 1.
const float Renderer::GX_MAX_DEPTH = 16777215.0f / 16777216.0f;
static float AspectToWidescreen(float aspect)
{
return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
}
Renderer::Renderer() : frame_data(), bLastFrameDumped(false)
{
UpdateActiveConfig();
TextureCacheBase::OnConfigChanged(g_ActiveConfig);
#if defined _WIN32 || defined HAVE_LIBAV
bAVIDumping = false;
#endif
}
Renderer::~Renderer()
{
// invalidate previous efb format
prev_efb_format = PEControl::INVALID_FMT;
efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
#if defined _WIN32 || defined HAVE_LIBAV
if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping)
AVIDump::Stop();
#endif
}
void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
float Gamma)
{
CheckFifoRecording();
if (!fbStride || !fbHeight)
return;
XFBWrited = true;
if (g_ActiveConfig.bUseXFB)
{
FramebufferManagerBase::CopyToXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
}
else
{
// below div two to convert from bytes to pixels - it expects width, not stride
Swap(xfbAddr, fbStride / 2, fbStride / 2, fbHeight, sourceRc, Gamma);
}
}
int Renderer::EFBToScaledX(int x)
{
switch (g_ActiveConfig.iEFBScale)
{
case SCALE_AUTO: // fractional
return FramebufferManagerBase::ScaleToVirtualXfbWidth(x);
default:
return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
};
}
int Renderer::EFBToScaledY(int y)
{
switch (g_ActiveConfig.iEFBScale)
{
case SCALE_AUTO: // fractional
return FramebufferManagerBase::ScaleToVirtualXfbHeight(y);
default:
return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
};
}
void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
{
if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
{
*scaledX = x;
*scaledY = y;
}
else
{
*scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
*scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
}
}
// return true if target size changed
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height)
{
int newEFBWidth, newEFBHeight;
newEFBWidth = newEFBHeight = 0;
// TODO: Ugly. Clean up
switch (s_last_efb_scale)
{
case SCALE_AUTO:
case SCALE_AUTO_INTEGRAL:
newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
{
efb_scale_numeratorX = efb_scale_numeratorY =
std::max((newEFBWidth - 1) / EFB_WIDTH + 1, (newEFBHeight - 1) / EFB_HEIGHT + 1);
efb_scale_denominatorX = efb_scale_denominatorY = 1;
newEFBWidth = EFBToScaledX(EFB_WIDTH);
newEFBHeight = EFBToScaledY(EFB_HEIGHT);
}
else
{
efb_scale_numeratorX = newEFBWidth;
efb_scale_denominatorX = EFB_WIDTH;
efb_scale_numeratorY = newEFBHeight;
efb_scale_denominatorY = EFB_HEIGHT;
}
break;
case SCALE_1X:
efb_scale_numeratorX = efb_scale_numeratorY = 1;
efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
case SCALE_1_5X:
efb_scale_numeratorX = efb_scale_numeratorY = 3;
efb_scale_denominatorX = efb_scale_denominatorY = 2;
break;
case SCALE_2X:
efb_scale_numeratorX = efb_scale_numeratorY = 2;
efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
case SCALE_2_5X:
efb_scale_numeratorX = efb_scale_numeratorY = 5;
efb_scale_denominatorX = efb_scale_denominatorY = 2;
break;
default:
efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
efb_scale_denominatorX = efb_scale_denominatorY = 1;
const u32 max_size = GetMaxTextureSize();
if (max_size < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX)
{
efb_scale_numeratorX = efb_scale_numeratorY = (max_size / EFB_WIDTH);
efb_scale_denominatorX = efb_scale_denominatorY = 1;
}
break;
}
if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
{
s_target_width = newEFBWidth;
s_target_height = newEFBHeight;
return true;
}
return false;
}
void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
TargetRectangle& rightRc)
{
// Resize target to half its original size
TargetRectangle drawRc = rc;
if (g_ActiveConfig.iStereoMode == STEREO_TAB)
{
// The height may be negative due to flipped rectangles
int height = rc.bottom - rc.top;
drawRc.top += height / 4;
drawRc.bottom -= height / 4;
}
else
{
int width = rc.right - rc.left;
drawRc.left += width / 4;
drawRc.right -= width / 4;
}
// Create two target rectangle offset to the sides of the backbuffer
leftRc = drawRc, rightRc = drawRc;
if (g_ActiveConfig.iStereoMode == STEREO_TAB)
{
leftRc.top -= s_backbuffer_height / 4;
leftRc.bottom -= s_backbuffer_height / 4;
rightRc.top += s_backbuffer_height / 4;
rightRc.bottom += s_backbuffer_height / 4;
}
else
{
leftRc.left -= s_backbuffer_width / 4;
leftRc.right -= s_backbuffer_width / 4;
rightRc.left += s_backbuffer_width / 4;
rightRc.right += s_backbuffer_width / 4;
}
}
void Renderer::SetScreenshot(const std::string& filename)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
s_sScreenshotName = filename;
s_bScreenshot = true;
}
void Renderer::DrawDebugText()
{
auto draw_text = [](OSD::MessageType type, const std::string& message) {
OSD::AddTypedMessage(type, message, OSD::Duration::SHORT, OSD::Color::CYAN);
};
if (g_ActiveConfig.bShowFPS)
{
draw_text(OSD::MessageType::FPS,
StringFromFormat("FPS: %u", g_renderer->m_fps_counter.GetFPS()));
}
if (SConfig::GetInstance().m_ShowFrameCount)
{
draw_text(OSD::MessageType::FrameCount,
StringFromFormat("Frame: %" PRIx64, Movie::GetCurrentFrame()));
if (Movie::IsPlayingInput())
{
draw_text(OSD::MessageType::MovieInputCount,
StringFromFormat("Input: %" PRIx64 " / %" PRIx64, Movie::GetCurrentInputCount(),
Movie::GetTotalInputCount()));
}
}
if (SConfig::GetInstance().m_ShowLag)
{
draw_text(OSD::MessageType::MovieLag,
StringFromFormat("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount()));
}
if (SConfig::GetInstance().m_ShowInputDisplay)
{
draw_text(OSD::MessageType::MovieInput, Movie::GetInputDisplay());
}
if (SConfig::GetInstance().m_ShowRTC)
{
draw_text(OSD::MessageType::RTC, Movie::GetRTCDisplay());
}
}
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
{
float FloatGLWidth = (float)backbuffer_width;
float FloatGLHeight = (float)backbuffer_height;
float FloatXOffset = 0;
float FloatYOffset = 0;
// The rendering window size
const float WinWidth = FloatGLWidth;
const float WinHeight = FloatGLHeight;
// Update aspect ratio hack values
// Won't take effect until next frame
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if (g_ActiveConfig.bWidescreenHack)
{
float source_aspect = VideoInterface::GetAspectRatio();
if (Core::g_aspect_wide)
source_aspect = AspectToWidescreen(source_aspect);
float target_aspect;
switch (g_ActiveConfig.iAspectRatio)
{
case ASPECT_STRETCH:
target_aspect = WinWidth / WinHeight;
break;
case ASPECT_ANALOG:
target_aspect = VideoInterface::GetAspectRatio();
break;
case ASPECT_ANALOG_WIDE:
target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
break;
default:
// ASPECT_AUTO
target_aspect = source_aspect;
break;
}
float adjust = source_aspect / target_aspect;
if (adjust > 1)
{
// Vert+
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1 / adjust;
}
else
{
// Hor+
g_Config.fAspectRatioHackW = adjust;
g_Config.fAspectRatioHackH = 1;
}
}
else
{
// Hack is disabled
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1;
}
// Check for force-settings and override.
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
float Ratio;
if (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
(g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && Core::g_aspect_wide))
{
Ratio = (WinWidth / WinHeight) / AspectToWidescreen(VideoInterface::GetAspectRatio());
}
else
{
Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio();
}
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
{
if (Ratio > 1.0f)
{
// Scale down and center in the X direction.
FloatGLWidth /= Ratio;
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
}
// The window is too high, we have to limit the height
else
{
// Scale down and center in the Y direction.
FloatGLHeight *= Ratio;
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
}
}
// -----------------------------------------------------------------------
// Crop the picture from Analog to 4:3 or from Analog (Wide) to 16:9.
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
// ------------------
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
{
Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio();
if (Ratio <= 1.0f)
{
Ratio = 1.0f / Ratio;
}
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is
// adjusted)
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
// The new width and height
FloatGLWidth = FloatGLWidth * Ratio;
FloatGLHeight = FloatGLHeight * Ratio;
// Adjust the X and Y offset
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
}
int XOffset = (int)(FloatXOffset + 0.5f);
int YOffset = (int)(FloatYOffset + 0.5f);
int iWhidth = (int)ceil(FloatGLWidth);
int iHeight = (int)ceil(FloatGLHeight);
iWhidth -=
iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
iHeight -= iHeight % 4;
target_rc.left = XOffset;
target_rc.top = YOffset;
target_rc.right = XOffset + iWhidth;
target_rc.bottom = YOffset + iHeight;
}
void Renderer::SetWindowSize(int width, int height)
{
if (width < 1)
width = 1;
if (height < 1)
height = 1;
// Scale the window size by the EFB scale.
CalculateTargetScale(width, height, &width, &height);
Host_RequestRenderWindowSize(width, height);
}
void Renderer::CheckFifoRecording()
{
bool wasRecording = g_bRecordFifoData;
g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording();
if (g_bRecordFifoData)
{
if (!wasRecording)
{
RecordVideoMemory();
}
FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase,
CommandProcessor::fifo.CPEnd);
}
}
void Renderer::RecordVideoMemory()
{
const u32* bpmem_ptr = reinterpret_cast<const u32*>(&bpmem);
u32 cpmem[256] = {};
// The FIFO recording format splits XF memory into xfmem and xfregs; follow
// that split here.
const u32* xfmem_ptr = reinterpret_cast<const u32*>(&xfmem);
const u32* xfregs_ptr = reinterpret_cast<const u32*>(&xfmem) + FifoDataFile::XF_MEM_SIZE;
u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE;
FillCPMemoryArray(cpmem);
FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size);
}
void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
float Gamma)
{
// TODO: merge more generic parts into VideoCommon
g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma);
if (XFBWrited)
g_renderer->m_fps_counter.Update();
frameCount++;
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
// Begin new frame
// Set default viewport and scissor, for the clear to work correctly
// New frame
stats.ResetFrame();
Core::Callback_VideoCopiedToXFB(XFBWrited ||
(g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
XFBWrited = false;
}
void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
{
for (int y = 0; y < h / 2; ++y)
{
for (int x = 0; x < w; ++x)
{
for (int delta = 0; delta < pixel_width; ++delta)
std::swap(data[(y * w + x) * pixel_width + delta],
data[((h - 1 - y) * w + x) * pixel_width + delta]);
}
}
}