dolphin/Source
fires.gc 5c2694a629 added support to load WAD files of the WII
the WiiWAD loader encrypts the WAD, loads the NAND AppLoader and executes it. The NAND Loader will load more parts of the WAD to memory and execute them.

Some WADs show the loading screen but hanging because the BT devices cant be initialized. Dolphin is not able to connect to devices that arnt validates per SYSCONF. Perhaps a global flag is wrong or missing or we have to preload the SYSCONF by hand (or fix/improve the BT handling :))

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:40:52 +00:00
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Core added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
Plugins fix off by one error in OSD 2009-02-22 00:06:15 +00:00
PluginSpecs The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
TestSuite cleanup testsuite a bit and add simple test of wii RTC (it's off about 8yrs 4 days) 2009-02-04 04:34:31 +00:00
Dolphin.sln Clarified some names in the solution 2009-02-21 14:52:10 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
MusicMod.sln OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed 2009-02-21 20:59:30 +00:00