dolphin/Source/Core/VideoBackends
Jules Blok 40920b3823 OGL: Don't use texture arrays for MSAA.
This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway.
2014-12-03 01:39:43 +01:00
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D3D
OGL OGL: Don't use texture arrays for MSAA. 2014-12-03 01:39:43 +01:00
Software
CMakeLists.txt