dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus 5c8800968a also check for vbo updates in EncodeToRamUsingShader
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:22 -06:00
..
FramebufferManager.cpp only update vbo on changes in XFBSource::Draw 2012-12-13 15:28:19 -06:00
FramebufferManager.h
Globals.h
GLUtil.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
GLUtil.h
main.cpp Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previous commits. 2012-06-21 14:21:16 +02:00
main.h
NativeVertexFormat.cpp reset glEnableClientState befor every draw 2012-12-13 15:27:46 -06:00
PixelShaderCache.cpp Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PixelShaderCache.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp cache vbos in TextureCache::TCacheEntry::FromRenderTarget 2012-12-13 15:28:15 -06:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp also check for vbo updates in EncodeToRamUsingShader 2012-12-13 15:28:22 -06:00
TextureCache.h TextureCache::TCacheEntry::FromRenderTarget as vbo 2012-12-13 15:27:56 -06:00
TextureConverter.cpp also check for vbo updates in EncodeToRamUsingShader 2012-12-13 15:28:22 -06:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp reset glEnableClientState befor every draw 2012-12-13 15:27:46 -06:00
VertexManager.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderCache.cpp Clean up various things. 2011-09-29 23:32:39 +02:00
VertexShaderCache.h Clean up various things. 2011-09-29 23:32:39 +02:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00