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UCode_AX_ADPCM.h
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UCode_AX_Voice.h
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MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
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2009-06-20 12:19:53 +00:00 |
UCode_AX.cpp
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Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off.
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2009-05-15 07:09:10 +00:00 |
UCode_AX.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AXStructs.h
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UCode_AXWii.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AXWii.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_CARD.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_CARD.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Jac.cpp
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DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
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2009-05-02 16:15:52 +00:00 |
UCode_Jac.h
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_ROM.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_ROM.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Zelda_ADPCM.cpp
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DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
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2009-06-29 21:24:17 +00:00 |
UCode_Zelda_ADPCM.h
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_Zelda_Synth.cpp
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DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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2009-07-01 20:55:43 +00:00 |
UCode_Zelda_Voice.cpp
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DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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2009-07-01 20:55:43 +00:00 |
UCode_Zelda.cpp
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DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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2009-07-01 20:55:43 +00:00 |
UCode_Zelda.h
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DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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2009-07-01 20:55:43 +00:00 |
UCodes.cpp
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DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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2009-07-01 20:55:43 +00:00 |
UCodes.h
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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
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2009-06-20 10:24:49 +00:00 |